Does the compiled game have a main menu function? yes
Can you edit the main menu? yes
How many players does Multiplayer support? currently 8 im told although iv never needed to attempt more
Can you write your own AI scripts and alter existing AI? yes
Can you set how much damage an enemy takes before dying? yes
Can you adjust how much damage a weapon does? yes
Can you assign which weapon goes on what keyboard number? yes
Can you alter physics (gravity) speed up the player, make jumps
longer. Speed up enemy movement. If you can is this a global effect that applys to the whole game? or just the level you have loaded? the pyshics engine does allow you to change the wieght ect on all object in the game but not on the player but by making objects a certain weight it means you cna pick them up push them i think there are ways to make low gravity you would have to look it up
In the compiled game do you have access to an options/save/load menu? no options software can be written by you, i myself have done so and save and load arnt possible yet but the riker 9 update will allow saving and loading
Can you add your own weapon effects? yes
Does FPSC support EAX and 24-bit audio? if your tlaking about 3D sound yes it does althoguh i think it is buggy and is currently being fixed if you mean echo effects not that i know of
Does FPSC support video cut scenes/ model scripting and acting scenes? it supports video cut scene through story zone and i think you may be able to script some sort of cut scene although you cna never take control of the camera and im not sure you cna take away control from the player either
Can you add extra key functions such as P for Punch or K for Kick?
I dont think so but with some work you could set up kicking and punching as one of the weapons
Can you add extra moves to player and enemies such as duck and roll, leap sideways, spin kick, block, and other meele attacks such as sword stabs, blocks, thrusts etc? (obviousally I know i'd have to setup the animation myself) Not at this point in time because the actions are wht they are you then decided which keys to assign these to
Thanks
Adam