Unfortunately, I can't try anything just quite yet. I'm over in Afgahnastan (I'm in the Army) and I can't download anything onto these computers. I haven't touched DB since 2000 but want to get back into it. I've been designing a game for the past month now and once I get back stateside I'm going to start it once I get back into the states, but I'm doing all the design docs as detailed as I can beforehand.
I'm designing an editor to go along with the game. I want it to be completely flexible with all the objects being completely customizable (complete vertex control) but to do that I have to export them to a file format, X being DB's favourite. I also like to be able to animate scenes within the editor to make AVI's (which is possible in DB if I remember correctly... am I wrong?) but also want to make it be able to export animated models. Kinda like a mini-3DSMAX made in DB. Universal editor for maps, models, cutcenes, whatever...
But before I make the specs for the editor, I'm researching what DBP (never heard of it till recently) is capable of. If I had a copy of the help file with desscriptions of all the commands and what they do, I wouldn't have to ask so many questions
My question about the animation... from what I know of X animations, they're all done frame by frame. If I had a model of a character, with all the limbs attached onto them, how would I set frame1 to current position, then change the position and set frame2 to (now) current position? Is there a "Set frame" command? I really wish I had a complete function list with descriptions
Thanks for all the help, though!
A Fallen Angel,
Amidst Blackened Feathered Wings,
I Find Winter's Rest.