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Dark GDK / Engines

Author
Message
Jna99
19
Years of Service
User Offline
Joined: 3rd Nov 2005
Location: Portugal
Posted: 3rd Nov 2005 17:48
Hi everybody I am trying to make a 3d space simulator and I'm in need of a way to make the engines look 3D!! I've been using the make plane function and then texturing it, but from my perspective it looks good but it's not the way I imagined..something like
http://starfighter.home.att.net/evochronalliance/s4.jpg
http://starfighter.home.att.net/evochronalliance/s23.jpg
http://starfighter.home.att.net/evochronalliance/s25.jpg
MiR
21
Years of Service
User Offline
Joined: 13th Jul 2003
Location: Spain
Posted: 3rd Nov 2005 19:24
ummm. Is that a DGDK game?
Sorry I have no idea how to do a plasma effect but I´ve recently found out the the codesnippets section is a gold mine.

My signature has been erased by me because it's LARGE.
Thank you for the votez!1!
PearsoE
20
Years of Service
User Offline
Joined: 2nd Sep 2004
Location:
Posted: 6th Nov 2005 06:30 Edited at: 6th Nov 2005 06:35
Last I heard Evochron was written in DB Classic, pretty amazing. As for the engine glow effects I'm sure there are quite a number of ways to do it. The engine glows or part of them could be a part of the actual model (animation). That could be mixed with a particle system and other effects (lens flare, smoke particles, engine trails) to produce the final result.
If you want to know how Vice created the effect for Evochron, you might want to ask him, I've always found him to be pretty cool.
http://www.starwraith.com/forum/viewthread.php?tid=879

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