This tutorial is for milkshape users...............
yes as it says so does the zip file contain all neaded milkshape files to get you going yust replace my model with your own.
the projectile and pickup model is the same one.
you should think of that frame 10 in the animation is the default angle you should use and have on your model before you assign joint 2 to it.
or your model get an weird angle.
also remember to never export your model to the x format when you are in animation mode.
screws all up sometimes.
it also contains all neaded files to get the ww2 stick grenade in to fpsc.
the zip files is really self explaining so yust get to it and check it out and let me know if anyone finds it usefull.
first an screenie of the grenade model ingame...........
the next post contains the files.....
cheers
AMD ATHLON 64 3200+ AGP8X 1GB RAM 1MB CACHE.ATI RADEON 9800PRO 128MB AGP8X.