Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / How to animate,scale and get your grenade model in to fpsc in a few easy steps.

Author
Message
Cliff 3degs network
21
Years of Service
User Offline
Joined: 23rd May 2003
Location: Sweden
Posted: 5th Nov 2005 02:05
This tutorial is for milkshape users...............

yes as it says so does the zip file contain all neaded milkshape files to get you going yust replace my model with your own.
the projectile and pickup model is the same one.
you should think of that frame 10 in the animation is the default angle you should use and have on your model before you assign joint 2 to it.
or your model get an weird angle.
also remember to never export your model to the x format when you are in animation mode.
screws all up sometimes.
it also contains all neaded files to get the ww2 stick grenade in to fpsc.
the zip files is really self explaining so yust get to it and check it out and let me know if anyone finds it usefull.
first an screenie of the grenade model ingame...........
the next post contains the files.....
cheers

AMD ATHLON 64 3200+ AGP8X 1GB RAM 1MB CACHE.ATI RADEON 9800PRO 128MB AGP8X.

Attachments

Login to view attachments
Cliff 3degs network
21
Years of Service
User Offline
Joined: 23rd May 2003
Location: Sweden
Posted: 5th Nov 2005 02:07
here is the files.............................

AMD ATHLON 64 3200+ AGP8X 1GB RAM 1MB CACHE.ATI RADEON 9800PRO 128MB AGP8X.

Attachments

Login to view attachments
Wheel Gator
19
Years of Service
User Offline
Joined: 1st Sep 2005
Location: Im not sure ???
Posted: 5th Nov 2005 05:37
nice jod

I do textuers really good.
Cliff 3degs network
21
Years of Service
User Offline
Joined: 23rd May 2003
Location: Sweden
Posted: 6th Nov 2005 15:20
not anything usefull for anyone even after 80 looks at the thread?
then can i probably scrapp the weapons tutorial i started.

AMD ATHLON 64 3200+ AGP8X 1GB RAM 1MB CACHE.ATI RADEON 9800PRO 128MB AGP8X.
flashing snall
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 6th Nov 2005 18:45
no, i just dont have milkshape

dont assune cause u make an ass out of u and me
Cliff 3degs network
21
Years of Service
User Offline
Joined: 23rd May 2003
Location: Sweden
Posted: 6th Nov 2005 20:40
its shareware that works for free in 30 days after that so does it only cost 20$.
http://www.milkshape3d.com/
it dosent that really matter as stuff like this dont seam to have that much intrest among the fpsc users?
its really not worth the work if you dont know if its getting used or not.

AMD ATHLON 64 3200+ AGP8X 1GB RAM 1MB CACHE.ATI RADEON 9800PRO 128MB AGP8X.
dpharaoh
19
Years of Service
User Offline
Joined: 2nd Nov 2005
Location: SouthEast MA
Posted: 7th Nov 2005 16:26
Cliff-

Very nice! I have been desperately trying to figure out how to add new weapons in, I would really appreciate knowing how you worked through this. This looks just like the potatomasher
nades in BF1942!
dpharaoh
19
Years of Service
User Offline
Joined: 2nd Nov 2005
Location: SouthEast MA
Posted: 7th Nov 2005 16:50 Edited at: 7th Nov 2005 20:50
Edited!
MR Sweden
19
Years of Service
User Offline
Joined: 4th Oct 2005
Location: sweden
Posted: 7th Nov 2005 18:25
please continiue with your tuturiol . i want to learn how i can make
models, to have in fpsc .what i don`t understand is that everyone tells me that i only need the x-file for my model of a human or house or wepon to use in fpsc is`nt there other fils to ?
many thanks from sweden
Cliff 3degs network
21
Years of Service
User Offline
Joined: 23rd May 2003
Location: Sweden
Posted: 7th Nov 2005 21:24 Edited at: 7th Nov 2005 21:25
the model here is actually nothing its only cylindrical shapes i deformed and stacked on each other as the german stick grenade is very easy to do.
if you download the zip file so will you see all files neaded and where to put them as the zip file both holds.

all neaded milkshape files to look at to compare scales and others.

all neaded files to yust put in and use the grenade model if you only want to use it.

plus images to show how to setup jt edit exporter for the animated and static models.

i made this tutorial so that you simply yust can watch the files and se waths done to get it in to fpsc and wich files you nead to create.
for the lazy one yust simply replace my model and you have your completely own grenade in to fpsc.

cheers

AMD ATHLON 64 3200+ AGP8X 1GB RAM 1MB CACHE.ATI RADEON 9800PRO 128MB AGP8X.
flashing snall
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 7th Nov 2005 22:44
whellgator. i like your new image, or animation, that was an awsome game ... it went down in history

dont assune cause u make an ass out of u and me
Wheel Gator
19
Years of Service
User Offline
Joined: 1st Sep 2005
Location: Im not sure ???
Posted: 8th Nov 2005 00:20 Edited at: 8th Nov 2005 00:21
ya i like it (it will probably change soon)

EDIT: like my sig?

Login to post a reply

Server time is: 2024-11-22 01:42:46
Your offset time is: 2024-11-22 01:42:46