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FPSC Classic Scripts / Non Human Entity Scripting

Author
Message
RAGolko
15
Years of Service
User Offline
Joined: 14th Nov 2003
Location: Norwich, UK
Posted: 5th Nov 2005 13:39
We have designed a quadraped creature with animations in Milkshape, exported it to x format with Fragmotion, modified the x file a bit and it appears in FPS just fine.

The problem is as soon as it's animation loops once it dissappars off the screen.

We assume we need some type of script to attach to it to keep it in the level so we can put it on a path, etc.

Does anyone know how to write a script to keep it in the level?
If we can get that far we can add ai and stuff to it by studying other scripts perhaps.

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Your software should work harder than you do!
Merranvo
14
Years of Service
User Offline
Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 6th Nov 2005 18:24
Well, you kinda have to set up the animations correctly... the animations are incorrectly set up, so it plays blank when there is no animation... hard to explain.... edit the FPE.

Your mod has been erased by a signature.

=ChrisB=: I hate n00bs, n00bs hate me! Lets get a gun and kill all the n00bies!!!
BULLSHOCK 2
Retired Moderator
14
Years of Service
User Offline
Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 6th Nov 2005 19:23
ya...dont leave out any blank frames...make sure the frames are exact in the fpe...

and its a good idea to keep the animation numbers the same as the default.

RAGolko
15
Years of Service
User Offline
Joined: 14th Nov 2003
Location: Norwich, UK
Posted: 12th Nov 2005 12:09
Thanks, I'll open up an existing fpe and see how they do it.

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Your software should work harder than you do!

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