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3 Dimensional Chat / battletank ideas

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viscera eyes
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Joined: 29th Apr 2004
Location: the moon
Posted: 6th Nov 2005 08:25 Edited at: 6th Nov 2005 08:27
hey ive been working on a battle tank in maya and need some ideas to add some detail to it(right now it looks a little plain). any suggestions?
btw dont mention anything about textures cause ill get around to it when i feel like it.

ALIVE IN THE SUPERUNKNOWN!

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Deadwords
19
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Joined: 2nd Feb 2005
Location: Canada
Posted: 6th Nov 2005 14:49
You should add pipes on the tanks, like modern tanks. I like the wheels.

Skalex Production |Website Coming Soon| ChaosZone
Deep Thought 42
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Location: New Jersey, USA
Posted: 6th Nov 2005 14:56
Maybe add a machine gun in the front somewhere. Nice model.

"There are no stupid questions, just a lot of inquisitive idiots."
Joey Bondage
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Posted: 6th Nov 2005 20:06
i think it looks good. i have milkshape but that looks better tehn in milkshape. is maya better? i'll probably get that...

I h8 n00bs
viscera eyes
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Posted: 6th Nov 2005 22:33
yea maya is alot better but its also really expensive (unless you get the PLE). the only real problem with maya is that you cant export as .x or .3ds so its not really usefull for creating models for darkbasic but i suppose you could get some sort of converter. actually that reminds me, does anyone know of a program that convverts .mb(maya binary) files into .x?

ALIVE IN THE SUPERUNKNOWN!
The crazy
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Posted: 6th Nov 2005 23:16
Well, milkshape 3d has an importer for maya (not sure if its mb or ma) but when i tried it, milkshape froze on me.
viscera eyes
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Posted: 6th Nov 2005 23:29
it does? how much does milkshape cost? it might be worth getting it just for that. anyway, here is an updated version with a machine gun as requested but im not sure what skalex meant by pipes(exhaust?). added a floor just for fun.

ALIVE IN THE SUPERUNKNOWN!

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Ein
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Joined: 17th Aug 2005
Location: Argentina
Posted: 6th Nov 2005 23:40
I like that. The whels are relly nice. If you dont add textures you should work in the chassis solid. The lines are very "argesive".

Sorry for my bad english.

No hablo inglés!!
The crazy
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Posted: 7th Nov 2005 00:22
you can download a trial and i think it will still let you. otherwise i think its 30 dollars but the registration code is really easy to find on google (too bad I learned that after I bought it...)
viscera eyes
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Posted: 7th Nov 2005 04:54
Quote: "the registration code is really easy to find on google"


interesting, ill have to look into that , know any sites?

btw i changed the wheels. better or worse?

ALIVE IN THE SUPERUNKNOWN!

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Heckno
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Location: Palm Coast, FL
Posted: 7th Nov 2005 07:44
You could always try Deep Exploration, that program accepts just about everything and exports to .x

google it...
BiggAdd
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Posted: 7th Nov 2005 22:42
Wow. I love that model. Nice work man!!!


SSDD
Same Sh** Different Day
viscera eyes
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Posted: 8th Nov 2005 00:38
thanks biggadd.

and ill have to look into that deep exploration thing, is it free?

ALIVE IN THE SUPERUNKNOWN!
viscera eyes
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Posted: 8th Nov 2005 00:44
dam, just googled it. i couldnt find a demo or a trial and i really dont feel like spending $150 on it. is there anything else i could use as a converter?

ALIVE IN THE SUPERUNKNOWN!
Deep Thought 42
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Posted: 8th Nov 2005 22:46
The wheel hubs are kind of weird looking, but tha's just me.

"There are no stupid questions, just a lot of inquisitive idiots."
Snipa Masta
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Location: Bristol,UK
Posted: 8th Nov 2005 23:37
Maya is only better if you know how to use it. There's no point in thinking "if I use Maya my models will be better", because they won't. If you think that, chances are your models will be better in Milkshape 3d.

But it depends on whether or not you're doing high polygon work, or low polygon (games and sutff, which is what Milkshape 3d is geared at).
viscera eyes
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Posted: 9th Nov 2005 02:11
Quote: " The wheel hubs are kind of weird looking, but tha's just me."


yea i was kinda thinking that to. ill think about changing it.

ALIVE IN THE SUPERUNKNOWN!
james1980
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Posted: 10th Nov 2005 16:38
Quote: "Maya is only better if you know how to use it. There's no point in thinking "if I use Maya my models will be better", because they won't. If you think that, chances are your models will be better in Milkshape 3d."

thats so true maya is very deep.

i have deep exploration for all my maya file converts but maya can export to .obj .

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