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FPSC Classic Product Chat / Rotating objects in fps creator

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Message
MrUnknown Killa
19
Years of Service
User Offline
Joined: 7th Nov 2005
Location: Earth
Posted: 7th Nov 2005 07:25
how do u rotate objects in fps creator???

I dont have a signature
kraM
19
Years of Service
User Offline
Joined: 14th Oct 2005
Location: SoCal
Posted: 7th Nov 2005 10:21 Edited at: 7th Nov 2005 10:26
Well you can select the item (a chair) and press the "R" key this will rotate it or if you need to say rotate someting upside down (a chair) you need to edit the .fpe file ie...

You will find most .fpe's in the entitybank folder, (backup/make a copy of the .fpe your going to modify BEFORE you make ANY changes!

Example .fpe;



Quote: ";header

desc = chaira

;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi

;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0

;orientation

model = meshbankscifisceneryfurniturechairachair_A.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 1
materialindex = 3

;visualinfo

textured = texturebankscifisceneryfurniturechairachair_A_d2.tga
effect = effectbankbumpentbumpent.fx
castshadow = 0"




The BOLD part's can be changed to rotate the chair. ie.

rotx = 90
roty = 180
rotz = 0

This will rotate the chair 90-degrees on it's X Axis and 180-degrees on it's Y Axis. You'll have to play around some, but you'll find it pretty simple to turn items every which way.

Also you will have to delete the .dbo and/or .bin file for the item you are changing, if you don't no change will take place. Don't worry everytime you use the item FPSC will make a new .dbo and .bin file. So before you make a change, back up the .fpe and delete the dbo and bin.

Mark

If not for physics and law enforcement, I'd be unstoppable!
Habatar
20
Years of Service
User Offline
Joined: 9th Aug 2004
Location: Madrid (Spain)
Posted: 7th Nov 2005 15:49
There uis another way in the editor.

In the Zoom Mode you can rotate all axis of an entity.

To enter the Zoom mode right click on an entity.

Use the keys:
1 & 2 to rotate around the Z axi
3 & 4 to rotate around the Y axi
5 & 6 to rotate around the X axsi

If you press Shift while to ratate you rotate 1 degree, If press Ctrl you rotate 10 degree, and If not press anything (only the number) you only rotate 90 degres

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