Well you can select the item (a chair) and press the "R" key this will rotate it or if you need to say rotate someting upside down (a chair) you need to edit the .fpe file ie...
You will find most .fpe's in the entitybank folder, (backup/make a copy of the .fpe your going to modify BEFORE you make ANY changes!
Example .fpe;
Quote: ";header
desc = chaira
;ai
aiinit = appear1.fpi
aimain = default.fpi
aidestroy = disappear1.fpi
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0
;orientation
model = meshbankscifisceneryfurniturechairachair_A.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
rotz = 0
defaultstatic = 1
materialindex = 3
;visualinfo
textured = texturebankscifisceneryfurniturechairachair_A_d2.tga
effect = effectbankbumpentbumpent.fx
castshadow = 0"
The
BOLD part's can be changed to rotate the chair. ie.
rotx = 90
roty = 180
rotz = 0
This will rotate the chair 90-degrees on it's X Axis and 180-degrees on it's Y Axis. You'll have to play around some, but you'll find it pretty simple to turn items every which way.
Also you will have to delete the .dbo and/or .bin file for the item you are changing, if you don't no change will take place. Don't worry everytime you use the item FPSC will make a new .dbo and .bin file. So before you make a change, back up the .fpe and delete the dbo and bin.
Mark
If not for physics and law enforcement, I'd be unstoppable!