Hey all... i'm working on a compiler and display program as we speak, but what i'd like to see are a good few worlds to test this format on (as i don't have the time to create really any myself)
this is to be more of a stress test of what it is capable off, since the redevelopment
what i'll want are worlds developed in DirectX/3DS, first compiler is to be DarkBasic based, but next is to be C++
well basically make the worlds as complex as you feel like, feel free

now you only have to remember that entity based world geometry MUST be seperate objects and named (as you call them through the entity scripts)
also the entities must should be simple geometry as the world goes through these and just uses the name for the entity and the X Y Z as the position of the entity - then deletes the object.
finally objects you want in there, just use an entity and the script below - however objects do slow down the world, so make sure that they must be used as objects.
I mean try to think in the Quake/Quake2 mindset on howto layout levels

the faces are planner mapped (try to remember that)
oki the entities that are currently supported (^_^)
{ entitynumber
ent door
ang 1-6
spd 0-65535
geo "label"
}
{ entitynumber
ent lift
ang 1-4
dis 0-65535
spd 0-65535
geo "label"
}
{ entitynumber
ent doorRot
rot 0-360
ang 1-6
spd 0-65535
geo "label"
}
{ entitynumber
ent fire
rot 0-360
ang 1-6
spd 0-255
lif 0-255
}
{ entitynumber
ent water
tex "dir/tex.jpg"
geo "label"
}
{ entitynumber
ent spawn
rot 0-360
}
{ entitynumber
ent object
rot 0-360
geo "dir\model.x"
}
i know there arn't many - and if you'd like more then please do ask for them so i can add them for later versions

now please not the first value is the name, the second is the actual value you use ... the entity number is the number after "ent_" that you name the entity
this is all scripted in notepad or something, then saved as entity.script (this is the file the compiler will look for)
well have fun making your worlds and i'll be back soon with the tools for compiling and veiwing
Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?