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Author
Message
flashing snall
14
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 7th Nov 2005 23:40
can you make the explode animation bigger? i was going to have a giant generater, and you run around shooting it, whenn BOOM! everything dies

dont assune cause u make an ass out of u and me
uman
Retired Moderator
14
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 8th Nov 2005 02:21
I scale decals successfully - if you have no other way i.e. entering in the decal txt file scale = x

Then try doing what I do :

Use an invisible wall entity and apply a decal to it. In the entities script file enter your scale. i.e. scale = x

Works for me.

flashing snall
14
Years of Service
User Offline
Joined: 8th Oct 2005
Location: Boston
Posted: 8th Nov 2005 23:35
hey that wall idea is pretty good,
only problem is i need to be able to shoot at somthing from everyangle

dont assune cause u make an ass out of u and me
kraM
14
Years of Service
User Offline
Joined: 14th Oct 2005
Location: SoCal
Posted: 9th Nov 2005 23:26
Nice work around uman, yet another one for the notebook.

Mark

[font size="5"]Surfin' The Apocalypse[/font]
Merranvo
14
Years of Service
User Offline
Joined: 24th May 2005
Location: That ^ is a Orange
Posted: 11th Nov 2005 18:18
Hmm... I think that if you use coloff it may disable the collisions. But I am just an ant, bowing down before the greatness of the one true Scripting God. Conjured. (Why would anyone lie? He said he was, so it must be true)

Your mod has been erased by a signature.

=ChrisB=: I hate n00bs, n00bs hate me! Lets get a gun and kill all the n00bies!!!

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