Hi, I've gotten FPSC just yesterday and was already happily fooling around. But now I'm at my daytime job again and can't play around with the program. Anyhow I was wondering the following:
- Is it possible to "jump" from map to map and back again? (example. There are 3 maps named: A, B, C. The player starts in A and works his way to B and C but then (mission/story wise) has to walk his way back to A (begin point) but the reversed way (so a map needs 2 starting points). I hope you understand my question
- I've read a few posts about framerate and as my test map hasnt got alot of detail yet it still runs smooth as baby-buns. However my map will be quite "open" and large. Will this be possible or is this really a do-not? How does this work by the way? Load poly's per line of sight?
- Can a map have random/variable objects? Example: Like an exit-zone that will not be active until a certain variable/setting has been made (like pushing a button for example). (No I dont want to build a door infront of the exit-zone).
--- Thanks if you understand and got time to answer my questions