I don't know that much about play sprite command , as i had to build my own set of sprite animation in order to work with my game's main idea.
Quote: "is there a way to make a sprite like one character but have different animations appear based on the key without making a new sprite every time?"
er... you don't have to change between sprites to have the animation going, just change the image set to the specific sprite. Such as....
for i=1 to 10
sprite 1,x,y,i
next i
...that is a very simple (and somewhat stupid way of using it).
Quote: "there a way to make a sprite wait until the end of its animation before it goes to a different one?
"
yes, and that is by setting either a timer(i don't recomend that), or making images appear every time a certain period of time is met.
Now, why doesn't DbPro support .gif?, beats me, maybe its because some stuff in it's code can't be decoded or maybe it just has to do with law stuff, but i practically have no idea.
Quote: "and what program can I use to make that sheet thing without just copying and pasting?
"
one word... Paint (MSPaint, the one that comes along with windows)