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FPSC Classic Models and Media / what files are need`d?

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MR Sweden
19
Years of Service
User Offline
Joined: 4th Oct 2005
Location: sweden
Posted: 11th Nov 2005 01:39
if i do my own ,houses or humans or tables or other stuff what files are neede to
make them work in fpsc,and how do i convert the files i need.
i have 3d max 8 and milkeshape.
and wich models are needed animation ?
please this maybe is simple to most of you but not for me,i realy want to do my own items and models.
please helpe
flashing snall
19
Years of Service
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Joined: 8th Oct 2005
Location: Boston
Posted: 11th Nov 2005 04:34
... use deep exploration to convert, usally anything that you want to do somthing has an animation...

dont assune cause u make an ass out of u and me
Benjamin A
19
Years of Service
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Joined: 31st Oct 2005
Location: The Netherlands
Posted: 11th Nov 2005 08:06
Quote: "use deep exploration to convert"


and be prepared to spent a lot of money on it..... there must be a directx plugin for 3D max. You can export directx models out of milkshape too, no need for deep exploration.

You need to export to directx (.x) format to use your models in fpsc. Just set up a model and export it to see what will happen. It's a matter of trial and error.

FPSC is way to cool, you can create even more then a fps with it!
flashing snall
19
Years of Service
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Joined: 8th Oct 2005
Location: Boston
Posted: 14th Nov 2005 00:22
i meant th demo

dont assune cause u make an ass out of u and me
code master
20
Years of Service
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Joined: 4th Dec 2003
Location: Illinois
Posted: 16th Nov 2005 00:30
You mean the scripts,*.fpe's ect. right?

smacktard is my favorite word.
YOU are my least favorite person.
and my favorite pastime is being board, so scram, smacktard
MR Sweden
19
Years of Service
User Offline
Joined: 4th Oct 2005
Location: sweden
Posted: 16th Nov 2005 00:48
I have dl a graveyard model and convert it to an .x file, is there any more files i need to have it in fps creator ?
and wich folder do i put it in fpsc to use it ,
I try`d to load it in fpsc but it did`t show up.
thanks again
micke
code master
20
Years of Service
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Joined: 4th Dec 2003
Location: Illinois
Posted: 16th Nov 2005 01:00
Yah, okay...

You need an .fpe file a .dds texture
a bmp. thumbnail and the model.

if you don't want to do all this i could, for a small fee
or maybe write you a tut
sorry, but i'd still require some cash, cause i'm low

smacktard is my favorite word.
YOU are my least favorite person.
and my favorite pastime is being board, so scram, smacktard
MR Sweden
19
Years of Service
User Offline
Joined: 4th Oct 2005
Location: sweden
Posted: 16th Nov 2005 18:53
i`ll find it out somehow
thanks anyway

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