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3 Dimensional Chat / My retro entry, main character

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Blazer
21
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Joined: 22nd Oct 2002
Location: United States
Posted: 26th Feb 2003 01:26
see if you can guess the game b4 you look through the sight:

http://www.geocities.com/blazer_darkbasic/screenshots.html

plese give cunstructive crit.
As I walk through the vally of the shadow of death, I will fear no evil.
- Psalms 23:4
John H
Retired Moderator
21
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 26th Feb 2003 01:35
Make him more than a bunch of cylinders Give him some shape man!

RPGamer

Current - RPG: Eternal Destiny
http://www.halbrosproductions.netfirms.com
Dont ask those questions! Read the help files lazy!
QuothTheRaven
21
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Joined: 2nd Oct 2002
Location: United States
Posted: 26th Feb 2003 01:56
thats a very...unusual way...to make a character...

Darken the skies, we are God.
klukk
21
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Joined: 13th Feb 2003
Location: Iceland
Posted: 26th Feb 2003 03:39
Reminds me of candy....heh, candy man

- If nothing sticks to teflon, then how do they make teflon stick to the pan???
Blazer
21
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Joined: 22nd Oct 2002
Location: United States
Posted: 26th Feb 2003 04:17
I use cylenders to lower poly count, what do you mean give him shape?

As I walk through the vally of the shadow of death, I will fear no evil.
- Psalms 23:4
LLX
21
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Joined: 17th Feb 2003
Location:
Posted: 26th Feb 2003 04:51
obviously MEgaman, as GM was one of mega baddies, with the star on his head and his power of cloning he was...easy...

Blazer
21
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Joined: 22nd Oct 2002
Location: United States
Posted: 26th Feb 2003 04:59
oh... didn't know gm was a baddy, maby I should change the name?

As I walk through the vally of the shadow of death, I will fear no evil.
- Psalms 23:4
LLX
21
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Joined: 17th Feb 2003
Location:
Posted: 26th Feb 2003 06:47
lets see theirs

Cut Man Megaman
Bomb Man Megaman
Elec Man Megaman
Guts Man Megaman
Ice Man Megaman
Fire Man Megaman

Bubble Man Megaman 2
Air Man Megaman 2
Quick Man Megaman 2
Heat Man Megaman 2
Wood man Megaman 2
Metal Man Megaman 2
Flash Man Megaman 2
Crash Man Megaman 2

Spark Man Megaman 3
Snake Man Megaman 3
Needle Man Megaman 3
Hard Man Megaman 3
Top Man Megaman 3
Gemini Man Megaman 3
Magnet Man Megaman 3
Shadow Man Megaman 3

Ring Man Megaman 4
Dive Man Megaman 4
Skull Man Megaman 4
Pharaoh Man Megaman 4
Bright Man Meagman 4
Toad Man Megaman 4
Drill Man Megaman 4
Dust Man Megaman 4

Stone Man Megaman 5
Gravity Man Megaman 5
Star Man Megaman 5
Napalm Man Megaman 5
Crystal Man Megaman 5
Gyro Man Megaman 5
Charge Man Megaman 5
Wave Man Megaman 5

Blizzard man Megaman 6
Wind Man Megaman 6
Flame Man Megaman 6
Plant Man Megaman 6
Tomahawk Man Megaman 6
Yamato Man Megaman 6
Knight Man Megaman 6
Centaur Man Megaman 6

Freeze Man Megaman 7
Junk Man Megaman 7
Burst Man Megaman 7
Cloud Man Megaman 7
Shade Man Megaman 7
Turbo Man Megaman 7
Slash Man Megaman 7
Spring Man Megaman 7

Protoman of couse
Bass and Trebble

CLOWN MAN
GRENADE MAN
FROST MAN
TENGU MAN
SWORD MAN
Search Man
Astro Man
AQUA MAN

Blazer
21
Years of Service
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Joined: 22nd Oct 2002
Location: United States
Posted: 26th Feb 2003 15:11
you have too much freetime =]

guts man?

As I walk through the vally of the shadow of death, I will fear no evil.
- Psalms 23:4
pathfinder
21
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Joined: 5th Sep 2002
Location:
Posted: 26th Feb 2003 15:30
I think its time to go looking for tutorials on modeling. Its a nice step into starting to model. Looks like you can position stuff well. You just need to expand your skills as you get deeper into this addictive hobby. Oh and prepare to lose hair . Some others may just say its a bunch of primatives. I say its a start. If you want people to go wow though, get ready for alot of hard work. Even the best get hints on improving there models

Janster
21
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Joined: 26th Feb 2003
Location: United Kingdom
Posted: 28th Feb 2003 05:56
using primitives won't neccessarily help you to use less polygons, take the head for example. Something a lot closer to Megaman's head could be modeled in far fewer polys than that sphere uses. Its a case of getting your vertex's in just the right places and turning the right edges. It can seem daunting at first but one day it suddenly clicks and you come along in leaps and bounds. I did with 3DS max... I just bought one the many "bible" type books for it and within a week was storming along. After you crack modeling comes the joy of unwrapping the model for texturing and creating the texture maps, another totaly new skill in itself. Its a lot to take in and takes some hard work, but it can be very rewarding in the end. Best of luck

"Now that it's done,
I've begun to see the reason why we are here.."
Mike Inel
21
Years of Service
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Joined: 14th Feb 2003
Location: Sa upuan ko po...
Posted: 28th Feb 2003 10:04
To make the polycount lesser? But why does the head got so many polygons? Make the head lesser than 50, like I usually do... How many polygons are in that 3d, anyway?

.....
Kjetil
21
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Joined: 15th Jan 2003
Location: Norway
Posted: 28th Feb 2003 14:39
Poly's are calculated out of triangles. Triangles are calculated out of faces, a face do not necessarily need to be quads (it can be higher, but no less than a triangle). A basic cube would be made up from 6 faces, but because the faces are quads, they need to be split into triangles to be shown in openGL, openGL would handle this job automatic. Anyway, the cube wil then be made up off 12 polys.

So if you have a head totaly made up from quads as faces the poly count wil be equal to the face count times two.

But its seldom that a head is made up from just quads, usualy most quads, some triangles and some pentagons here and there. It's just a mather of how you model.

I strongly recomend you should take a look at some poly modeling tutorials (3dcafe.com, highend3d.com etc..)

- Kjetil

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