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3 Dimensional Chat / Getting better? Newest shot from ongoing character design proj

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Oddmind
22
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 13th Nov 2005 07:09 Edited at: 13th Nov 2005 07:15
ugh i know ive tried to do a million things with this guy, but i think im getting closer to what i want . im open to C&C, as long as its justified... but then again if it wasn't im sure you all would flame them anyways, hahaha. Anyways, im getting a professional to texture him... the arms do animate properly tho they may not look like it... the jeans are a little tight on purpose...

Model is 1968 triangles , after i double side the normals, it will probably end up being around 1980...



formerly KrazyJimmy

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Mucky Muck Ninja
22
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Joined: 4th Sep 2003
Location: im not entirely sure
Posted: 13th Nov 2005 07:15
Looks good! The belt looks like its floating around him tho. Maybe you could spare some polys to extrude to belt so its 3d.

Im sick of Master Chief soo...ooga booga!!
Explain to me why some people pay money for 3d software? Its not 3d till its been blended. wwww.blender3d.org
Insanity Complex
20
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Joined: 16th Sep 2005
Location: Home
Posted: 13th Nov 2005 07:17
the thumb base a bit big or is it just me?


[Previously known as DBPro Newbie]
WIP: Currently working on a set of swords for free download, using Wings 3D.
Oddmind
22
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 13th Nov 2005 07:19 Edited at: 13th Nov 2005 07:21
@ ooga: yea, i kind of went for the squall thing there, i noticed his does that, im going to make it double sided n stuff tho. i guess it kind of looks wierd, but its not really supposed to be the most realistic feature . thanks for comment

and yea the hands look like sh*t haha... those are my frist real fingers, since im a low poly modeller by trade. im getting better tho, ill clean those up tommorrow.

formerly KrazyJimmy

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Insanity Complex
20
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Joined: 16th Sep 2005
Location: Home
Posted: 13th Nov 2005 19:13
well no, the fingers look fine overall...just the thumb base needs some tweakin


[Previously known as DBPro Newbie]
WIP: Currently working on a set of swords for free download, using Wings 3D.
Oddmind
22
Years of Service
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 13th Nov 2005 19:14 Edited at: 13th Nov 2005 19:16
like how exactly? I tried to follow this thing...

formerly KrazyJimmy
Insanity Complex
20
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Joined: 16th Sep 2005
Location: Home
Posted: 13th Nov 2005 19:16
The thumb-where it connects to wrist-seems to be a bit wide. Dunno how you would fix it, as I've never attempted anything human with modeling, my only success has been swords but it just looks wrong to me...


[Previously known as DBPro Newbie]
WIP: Currently working on a set of swords for free download, using Wings 3D.
BiggAdd
Retired Moderator
21
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Joined: 6th Aug 2004
Location: != null
Posted: 13th Nov 2005 22:27
Very Nice!!!! Better than i can do!


SSDD
Same Sh** Different Day
Xenocythe
21
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Joined: 26th May 2005
Location: You Essay.
Posted: 13th Nov 2005 22:40
Very good!

Although, ROFL, he looks like an Alien if you look at his legs! Dude, move the bottom part of the leg more forward, rofl...
Insanity Complex
20
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Joined: 16th Sep 2005
Location: Home
Posted: 13th Nov 2005 23:11
@Xeno: Oh dear how right you are. Can't believe I missed that.


[Previously known as DBPro Newbie]
WIP: Currently working on a set of swords for free download, using Wings 3D.
Oddmind
22
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Joined: 20th Jun 2004
Location: Atlanta, Georgia
Posted: 14th Nov 2005 01:29
It's annoying isn't it? Yes that was my intention, to annoy the hell out of you! Hahaha!! But actually yea I guess i just didnt think it was important, I'm used to modelling humans like that ever since that tutorial from milkshape. I can't remember who wrote it, but thank you for the crits.

Also: I animated him. Well, I tested out the joints... Lets just say that . They all work fine, and I moved the legs up a bit which also added to the looking fine-ness of the model.

formerly KrazyJimmy

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