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3 Dimensional Chat / lithunwrap help

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jasonhtml
22
Years of Service
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Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 13th Nov 2005 22:55 Edited at: 13th Nov 2005 23:02
whenever i save a UV file (not the model, the UV coords), it mixes them up and saves them in the wrong order. im not able to transfer the UV coords in one file to the next. how do i fix this? plz help me, i need this VERY badly.

btw, dont tell me to buy Ultimate Unwrap 3D...

Deathquest: 60% (MMORPG)
DD Studios Website: http://www.geocities.com/jasonhtml/
DD Studios Forum: http://s6.invisionfree.com/DD_Studios_Forum
jasonhtml
22
Years of Service
User Offline
Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 14th Nov 2005 02:01
plz help i need it bad...

Deathquest: 60% (MMORPG)
DD Studios Website: http://www.geocities.com/jasonhtml/
DD Studios Forum: http://s6.invisionfree.com/DD_Studios_Forum
Heckno
21
Years of Service
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Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 14th Nov 2005 03:54
don't understand what you mean but here is how I use lith with milkshape...

lith:

open model.... set the uvs.... save bmp... re-save model in lith as milkshape file...

then ->

paint bmp/jpg... open milkshape... re-load model (now has new uv's) into milkshape.. select all... apply material... save.. close... go to bed...
jasonhtml
22
Years of Service
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Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 14th Nov 2005 15:16
ok, heres what happened... i created the model, UV wrapped it, but now i want those exact same UV coords for another model. when i export the UV coords from lithunwrap, they are all jumbled. how do i fix this?

Deathquest: 60% (MMORPG)
DD Studios Website: http://www.geocities.com/jasonhtml/
DD Studios Forum: http://s6.invisionfree.com/DD_Studios_Forum
Heckno
21
Years of Service
User Offline
Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 14th Nov 2005 23:17
Let me see if I understand you correctly...

you made a model, opened in lith, uved it, saved it & the map image, then you want to apply the uv map to an entirely different model?

If I understand you correctly I dont know if you can do that since the uv map is for the first model the other model is still goning to have the original cords generated from the modeling program...

Lithunwrap is changing the model data of the working file, it can't just magically modify other files.

If the two models are the same, just rename the first one and it will inherit all the data meaning the new uv cords...

Other than that I don't think you will be able to acomplish what you want to do with lith....
jasonhtml
22
Years of Service
User Offline
Joined: 20th Mar 2004
Location: OC, California, USA
Posted: 15th Nov 2005 00:30
but u can do what i want. if you go to File->Export->UV you can export the UV coords to use in other models. the problem is, when u export them, they don't save in the right order (making them jumbled and stuff). so, i was wondering if this was fixable, or if there is a way around it.

Deathquest: 60% (MMORPG)
DD Studios Website: http://www.geocities.com/jasonhtml/
DD Studios Forum: http://s6.invisionfree.com/DD_Studios_Forum

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