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3 Dimensional Chat / exporting in blender.

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The ARRAYinator
19
Years of Service
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Joined: 13th Aug 2005
Location:
Posted: 14th Nov 2005 00:43
Is it possible to load a blender x file without dbpro rejecting it.
Mucky Muck Ninja
21
Years of Service
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Joined: 4th Sep 2003
Location: im not entirely sure
Posted: 14th Nov 2005 02:53
Which .x exporter are you using?

Im sick of Master Chief soo...ooga booga!!
Explain to me why some people pay money for 3d software? Its not 3d till its been blended. wwww.blender3d.org
greenlig
21
Years of Service
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 14th Nov 2005 18:24
If you use Blender 2.40alpha it works, i know that much. You haveto fiddle with the normals a little bit, and it oddly mirrored my model, throw in the lack of animation support, and yes, you do have .x exportation that works - albeit limited.

The short - Yes it is. Export a .X file, not a directx8.1 file..i noticed that is also an issue...havent tried it recently though.

Regards
Zac

Aust. Convention...get there!! http://forum.thegamecreators.com/?m=forum_view&t=38799&b=2&p=1
Hamish McHaggis
21
Years of Service
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 14th Nov 2005 18:59
It will work if you make sure than none of the material, texture or mesh names have any non-alpha-numeric characters in them. Also try using the cleanup mesh script to fix any geometry problems there may be.

Mucky Muck Ninja
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location: im not entirely sure
Posted: 14th Nov 2005 23:51
I can get a UV mapped model into DBPro. Haven't tried animation, doubt it works.

Im sick of Master Chief soo...ooga booga!!
Explain to me why some people pay money for 3d software? Its not 3d till its been blended. wwww.blender3d.org

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