Quote: "hmm... i hate it when people say they're waiting for a patch - oftenly means they'll forget all about the project."
Quote: "Nah Raven, it normally meens that their program has bloated and slowed down onscreen and they hope a magic wand fixes it."
Okay, fellas, little quick with the judgement. I'm waiting for the DBPro patch for the following reason: the free flight rotation commands don't work in the last demo I tried (ver 3.1), as well as several other, very odd bugs. I will try again when the next demo comes out. However, based on what I've seen of GAW running in DBPro, it would require a rewrite of a lot of the core routines and a lot of hard maths on my part to get it to work without relying on the free flight rotation commands. Believe it or not, it's far easier to... hmm...
wait for the patch than to do that.
I am doing little bits here and there with what I've got in DBC. The code now links up the equipment and ship databases quite well, allowing for possible future AI expansion where computer players can actually buy and sell their own gear, just to lend some more authenticity to the universe. That kind of thing. And I must get around to making planets crash-into-able. But there's not a lot to see, so I'm shutting my mouth until I've got more to show you guys, rather than blabbing a load of empty hype which would (rightly) piss people off all the more when the results are slow in coming... ("Duke Nukem Forever is a 1999 game," -George Broussard). For all intents and purposes, however, until I sort out the issues I need to sort out, GAW is indeed "on hold" as far as the outside world is concerned, because y'all aren't gonna see anything new from where you're sitting, or hear much hyperbole from me. The game still looks the same, and plays the same, because the changes being made are "under the bonnet", and part of the groundwork for the AI (which I'm still scared of, btw). I appreciate all the encouragement this far guys, I really do, but I work at my own pace unless someone's paying me.
=C=: Your avatar is from Battle of the Planets. Respect.
Quote: "Right now the way I see it, you raised the standard higher than I could possibly imagine, your ideas and vision is very close to the ideas I have, thank god I have a different approach to the whole genre and the way I see Elite. Lets say I don't see it as a war."
Thank you, kind words indeed. Right now, I'm actually hoping that one or two other Elite clones will enter a continued development phase, where the authors release a few new features every few months. I rather like the idea of there being some friendly "feature competition" between rival clones because it'll keep everyone on their toes, and result in a more interesting game for the players, as well as some choice. I honestly look forward to seeing what you've got.
Quote: "Still I have to say I am very interested in any exe's or demos you have"
Same to you
I've got a stable version of the game, and I hope to release a sort of demo quite soon, mainly so people can tell me what they think of the controls, but I'll also be interested in the "chug factor" of different specs.