you could add objects like clouds and birds (maybe a little bit hard)
or you could add a cylinder that encompasses the player, and has a texture on it that is mostly transparent but with a few streaks here and there... then you would scroll the texture on the cylinder and make it look like little white streaks are zipping by... (all the time the cylinder is following the player of course)
that would be kind of advanced but it's an idea...
you would probably need to look up these commands for the cylinder idea though...
SCROLL OBJECT TEXTURE
This command will scroll the UV data of the specified object. The UV data controls how a texture is
mapped onto your object. By scrolling the UV data, you can effectively scroll the texture over your object.
The U value controls the horizontal shift of the data. The V value controls the vertical shift of the data.
The scroll effect is permanent.
SYNTAX
SCROLL OBJECT TEXTURE Object Number, X, Y
SET OBJECT TRANSPARENCY
This command will set the transparency state of the specified object. Setting the transparency to one will
ensure the object does not draw the transparent colour during final rendering. The transparent colour is
determined by the SET IMAGE COLORKEY command.
SYNTAX
SET OBJECT TRANSPARENCY Object Number, Flag
--Peter
"We make the worst games in the universe..."