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Work in Progress / Space Bits - WIP

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Mistrel
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Posted: 17th Nov 2005 02:34 Edited at: 17th Nov 2005 02:36
The crazy
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Posted: 17th Nov 2005 02:41 Edited at: 17th Nov 2005 02:45
Hm... Good start. Was the mouse supposed to do something?

Anyway, I'd be careful dude. This is quite an early demo and the flamers may get a chance to, you know... do their thing. I'm sure if you keep good progress on this, you'll be safe. At least you have a demo Quite rare around here.

Stick with it

Your signature has been erased by a mod because it's larger than 600x120...
Bizar Guy
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Posted: 17th Nov 2005 03:04
Intresting, but I don't undertand it. Could you post some info on the game?

Mistrel
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Posted: 17th Nov 2005 03:53
This is a work-in-progress demo, not a gameplay demo.

I plan to upload new files as I progressively add functionality.

http://3dfolio.com
Bizar Guy
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Posted: 17th Nov 2005 04:47
Okay, but my question was if you could post information on the game. For instance; what kind of game is this? What are your plans for the final game? What sorts of things do you think you'll be adding to it? etc...

Sergey K
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Posted: 17th Nov 2005 10:29
cant download it~


BlueLightOnline Coming Soon. (95%)
Lukas W
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Posted: 17th Nov 2005 10:57
from what i understand this is just a spaceship rendered in dbpro.

wow, yeah i really want to download this demo, the information you gave me is soo awesome! wee, a work-in-progress demo, that i must try!!

Zombie Hunter DBPro Open Source Project:
editor: 14% | survive mode: 30% | multiplayer: 0% | story mode: 0% | DEMO: 18%
General Sephiro
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Posted: 17th Nov 2005 11:24 Edited at: 17th Nov 2005 11:26
Generally when game developers start a game, they have an initial design plan. a basic set of information about the game:
________________________
Game Type
Which i'm guessing from the exe, 3d Space Shooter, but i havn't seen any bullets so i could be wrong
________________________
Basic Story Line
Even if its as simple as, to explore deep space <-- that may have been done before
________________________
Well i could go on here but i'm sure you get the picture, it may make the game more anti-flamable if it had a basic description of what it's about. As one great person said People are afriad of the unkown.

{Edit}
Awh just realised i've pretty much repeated what Bizar Guy said...

Lukas W
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Posted: 17th Nov 2005 13:03 Edited at: 17th Nov 2005 13:04
make sure you read How To Know if Your Games Ready For A W.I.P Post written by no other than: Soapyfish!!

Zombie Hunter DBPro Open Source Project:
editor: 14% | survive mode: 30% | multiplayer: 0% | story mode: 0% | DEMO: 18%
Mistrel
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Posted: 18th Nov 2005 02:42 Edited at: 18th Nov 2005 02:48
I think that some of you guys should chill a bit. Instead of telling me what I should/should not have in a wip one could just ask what I do have, or plan to have, as Bizar Guy and The crazy did.

This is a work in progress demo for a space sim I felt like coding as I work my way back into the programming principals I've long forgotten. I used to program in BASIC years ago but gave it up in favor of 3D art. I just picked up Dark Basic last week as a primer to get me back into the groove of coding again.

Space Bits is my flight sim wip as well as a testbed for any code I'm writing along the way, i.e.: the code for lasso-select, activated by clicking the left mouse button, a portion of which I plan to use transparently for some aspects I'm still building up to in Space Bit's code.

There is no story line. There is no 'game' or goal other than to design the flight sim as I see fit and so make it as fun as possible along the way. Ideally the end result will be something playable among friends, multiplayer or lan ideally, but that is all yet to be determined. I'm simply building the game as I go and 'ship_demo 11.16.05.exe' is only my third build after a weeks worth of pecking away.

As I said, chill and take it as it is. I plan to post more wips as design progresses, many of which may or may not make complete sense in the grand scheme of things. If my wips aren't for you then please take your comments someplace else. Understand that I appreciate critique but not the criticism.

As far as Space Bits, much of my inspiration for gameplay comes from classic Privateer, as well as bits of Freelancer. I will also be applying design concepts and local/global systems similar to EVE Online, which is probably what inspired me to start Space Bits in the first place.

I'm trying to mock up a mouse/gamepad control system I deep worthy of Space Bits but have been detracted the last several times by other ideas along the way. Expect to see some more interesting flight controls in the near future.

http://3dfolio.com
Bizar Guy
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Posted: 18th Nov 2005 05:38 Edited at: 18th Nov 2005 05:42
Thank you for posting information about your wip game.
Just give a bit of an explanation for each wip you make with this, as you seem to be experimenting. I personaly just want an idea of what the download is before I download it.

I hope this turns into something good in the end, so good luck!

Mistrel
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Posted: 18th Nov 2005 05:50
Sorry about that, for sure. I've been pretty rushed lately.

http://3dfolio.com
Lukas W
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Posted: 18th Nov 2005 09:46
Mistrel,
you are probably a better programmer than me ( ) and i respect that, but i just want to know what im downloading, like Bizar said.

to me it sounded like you are a total newbie and have just figured out how to load a 3d object and rotate the camera to look at it. i remember when i managed to do that, it made me laugh. ahh... those times.. when i first made a (textured) matrix i though omg this is going to be a really cool rpg game but it turned out to be a game where you just hunted down sheep

good luck though, sounds like you are serious about this

Zombie Hunter DBPro Open Source Project:
editor: 14% | survive mode: 30% | multiplayer: 0% | story mode: 0% | DEMO: 18%

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