I can't post a video but I can tell you that it uses the same animation timing as the glave.
;HUD animation frames list
keyframe ratio = 1
select = 0,9 Arm moves up from side into throwing position
Idle = 10,38 throwing position
Move = 39,53 throwing position
start fire = 54,59 Hand\arm animate throwing, star scales to zero
end fire = 59,59 hand drops to get another star
putaway = 60,69 Arm moves down to side
I found there is no point in animating a move as the arm moves when the character walks. I have yet to do an idle anim when the character stands still the arm sways slightly which works. I scaled the star when he trows to simulate the star flying into the distance this should work well when I get the flak problem sorted. The screen shot is of a test model with test texture allot of work to bwe done yet. And yes I am doing a sword!
3D Artist.