This is the second version of a game i made for the puzzle compo a while back. Some of you may remember it, the main problem with it was it started out too hard. So i've added 16 levels to the beginning, to smooth out the learning curve. just to make the number of levels go to 75 i've added 9 other levels throughout the game. (and many other features... such as sound
)
And finally the screen shots
(this game isn't a very graphical game though, because it's all in the gameplay...)
Menu-
Fifteen Four Square-
Gauntlet-
True or False- (it's a big level, this is only part of it of course)
Choices-
Download:
you have two options... a version with all 13 background songs, or a version with only 2 songs. (for you 56kers
)
lite version (2 songs):
.RAR 13.9 MBs
.Zip 20.9 MBs
full version (13 songs):
.RAR 30.2 MBs
.Zip 37.2 MBs
Here's a full list of changes from the first version (just in case you were wondering)
****************************************
**************New Features**************
****************************************
- *Music* i added a intro song and 12 other songs that will play during the game. (also you can hit tab to skip to the next song)
- *Purple Blocks* These keep moving/rolling after you push them!
- *16 tutorial levels!* The original version was too hard to start out with so i included these
- *Options Menu* now you have more options than just "sound effects on/off" :P
- *Sound Effects* There are now sound effects for; teleporting, switches, metal spheres, water splash, block crumbling, carts, valves, traps, and general blocks
- *Undo* You can now undo up to 5 moves!
- *Frustration Factor* If you are having problems with a level you are given the option of skipping the level
- *New menu graphics* I replaced the menu graphisc due to some well founded "complaints" about their horribleness :P
- *Small Details* i've also added many small details like a loading screen so you know the program hasn't crashed, music transition and other small details.
****Updates since beta release****
- Knight's movement/collision corrected
- In the select level menu it positions the level screen shot at the same place that the game will position the level
- In the select level menu you can now select levels using the keyboard
****************************************
***************Bugs Fixed***************
****************************************
(These were all things that were *supposed* to work in 1.0 but were broken)
- Knights now can move the vertical carts when they push them
- When a Knight is pushed into the water he now dies
- The "camera" properly follows the player
- The slider's (yellow block) animation now works when the level is offset
- The player now affects portals properly when stepping on and off of them
- The portal animation works when the level is offset
- The purple blocks show up when other animations are running
- Blocks that the player doesn't follow when pushing now affect portals when leaving
- When you beat a level now the last row of data isn't pasted to the screen twice
- If there are two dart hubs on seperate sides of you and the first one proccesed is blocked then the other one will still get to shoot you (if it is not blocked)
- The knights don't throw themselves into the water now
- Knights now block darts
btw if you played the beta (in WIP), the levels i just added today are levels 21, 26, 31, 36, 41, 46, 51, 56, and 61...
Have fun!
--Peter (Today is my birthday!
)
"We make the worst games in the universe..."