Here is a little test where I compare CSP vs FPSC...
-Lets start whith the AI, I think FPSC win here, but its a close race! CSP has a very simple AI, but the enemys are acting more like real humans than FPSCs AI script. What I mean is that CSP combine attacs with defence in a way that a real person shourld have done in sutch situation. A minus for FPSC is that the AI is unstable, sometimes it works perfect, but to often the enemys are inactive and sometimes they dont react when shooting at them(!) So this is a draw.
-World? Building a map for export into FPSC is hard. If You dont use the segments, probs like Guys running thru the walls and other bad things will happen to Your game. The worldsize is extremly small! (only 40x40) for serious outdoor-maps I think that 250x250 wourld be enought. But rather 500x500 to be on the safe side! Or why not unlimited size? CSP is build for importing big maps, and it does it well, the size is unlimited. Here goes the gold to CSP. By the way no landscape-support in FPSC! (
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-Rendering and picture quality? FPSC has a very nice picture quality, but it is a bit blurry from a distance. (Hey Guys You didnt forget ,1,1 in DBP did You?) but the colours and rendering are great! CSP are using Blitz rendering system that are famous for fantastic rendering, You can even mirror the floor! Blitz rendering gives a professional felling. So this match is a draw...
-Effects. FPSC has to few of them and no real explotions, CSP has some light-effects and most important fantastic underwater diving! Very realistic!!! This is also a draw, but whith some real explosions in FPSC the gold is pretty close! And why not copy CSPs fantastic underwater-felling?
-Collision Physics. CSP is a winner here by fare! I have played many CSP games, and I have never seen any dead bodys IN the walls.
-Problems. Im afraid FPSC lose this one also! Too many bugs!!!
-Media. CSP has alot of nice stuff, but compare to FPSC its not mutch! FPSCs media and Characters are very professional looking but sometimes FPSCs media give Me a plastic felling and the Character colours are to pale! The gold here goes to FPSC by far! A big minus for to many polys in FPSC Media! Exampel: some Characters have over 2500 polys and over 7000 vertices(CRAZY!)
-Commercial Games. If You are going to sell Your games this is very important: Speed, Animations, Pro Media, Pro Rendering, Load & Save, Pro AI, Stability, Good Licence Etc... This is a draw! Because FPSCs royality free License...
-Overall. FPSC is faster to build in, and have a great editor! But a big minus for the very small world 40x40 and no landscape support. CSPs huds looks unprofessional and Information and support is Crap! (And no fun forum! Just a boring one.) I am sad to say it, really sad to say it, but the overall GOLD goes to CSP(!) And this is just because all theese stupied limits FPSC has!!! No Load or Save??? Miniworld 40x40??? No landscape support???
Hello TGC wake up before it is to late!!!
Facts to this review comes from CSP homesite plus alot of Blitz3D Links that has been writing about CSP. Facts about FPSC comes from thegamecreators sites and links plus own experience...
Why not do Your own review under this one?
Trust everyone...