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Dark GDK / Dot3D and Line3D source code + sample

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Morcilla
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Location: Spain
Posted: 18th Nov 2005 22:40
Hi there,

Here is the translated Dot3D and Line3D from Cloggy's d3dfunc.dll:

d3dfunc.h :



3d3func.cpp :



And sample code:



The code works fine at the example. 3D dots appear in red.

However, I have a couple of issues and if somebody has any clue, I would be grateful. I inserted the functions in a big project so I don't know exactly what's wrong, but:

1 - 3D Lines do not obey ZENABLED flag, they appear over any 3d object.
2 - 3D Dots do not appear as dots, but as squared sprites.

I'm stuck finding out the reasons why.
IanM
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Posted: 21st Nov 2005 14:13
Quote: "3D Dots do not appear as dots, but as squared sprites"


I had this exact same problem when I was trying to do a plugin - never solved it When you find out, let me know.

For free Plug-ins and source code http://www.matrix1.demon.co.uk
Morcilla
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Posted: 21st Nov 2005 18:17
I've done all kind of test, and I don't even know the reason. I cannot even force it to work wrong with examples.
Morcilla
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Posted: 14th Dec 2005 15:38
Ian, in this case there is a problem with in-built particles that affects 3d dots. Something about a variable name that was already in use.

Also, 3d line zenable problem seems to be related with dbLockObjectOn.

I'll post an update soon, hopefully.
Scilynt
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Posted: 14th Dec 2005 17:33
According to Cloggy the problem was with Make Particles changes the point size. To fix it add this to the rest of the render state changes in the Dot3D function.



I set it up to pass an extra parameter, a float fSize, but you can use 1.0f if you want the default.
Morcilla
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Posted: 14th Dec 2005 18:26 Edited at: 14th Dec 2005 18:30
SilentS, great!

Now I discovered that 3d dots also have that zenable problem with locked objects
Cloggy
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Posted: 14th Dec 2005 21:01 Edited at: 14th Dec 2005 21:45
morcilla,

I noticed you have a call in the d3d_line3d function to set


What happens when this is commented back in?

It's just that I've used D3DSpy to look at whats happening and when the line/dot is drawn D3DRS_ZWRITEENABLE is set to false. I think this should be true.

EDIT - BTW it is disable object zwrite that appears to be the problem when locking objects, not lock object itself I think.

EDIT 2 - Can't see what zwrite enable actully achieves. I don't think it's needed, doesn't seem to have any effect other than stop d3d commands functioning properly. BTW the code I queried was in my original (getting old and going blind) It doesn't have an effect.

Cheers,

Cloggy
Morcilla
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Posted: 15th Dec 2005 12:04
Quote: "What happens when this is commented back in?
"

Nothing! I've done a lot of tests.

Quote: "
it is disable object zwrite that appears to be the problem when locking objects, not lock object itself I think"


Well, below is the setup of the object that causes the problem. I commented the line:


And the problem persist if the object is still locked.

This is the full object setup that causes zenable to fail (so everybody knows what are we talking about):

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