hay guys again,
sorry to post so quickly, but another problem i have is using animation on the mobs im using in the game engine.
rem load image for object texture
load image "???.dds",50
rem load in the objects animations
for anim=1 to 16
name$="???"+str$(1000+anim)+".x"
load object name$,50+anim
make object anim,50+anim,50
next anim
rem code ripped from other section of program to update the objects
rem update pos, change anim, retexture..... very slow.
position object mob,obx#,5000,obz#
yrotate object mob,enemyangle(mob)
change mesh mob,0,enemyanim(mob)+50
texture object mob,50
I dont have any 3d software packages to join these frames together, its a file a friend let me use from his example code.
So, i guess what im asking is this necissary or is there a faster more convenient way of doing it.
anyway, looking forward to hearing from anyone with useful input
cheers
crighton
aye!