OK, first of all, I searched the forums because I know that issues like the ones I have have come up in several places, but the only topics that come up don't help me.
With that staement past, I will continue on to my problem.
I have recently tried to import a model into FPSC, it's original name was fass7.3ds. I converted it to cordial.x. After getting the model, thumbnail, and texture in order, I tried it in FPSC, after many runtime erros (due to me not writing the texture/model paths correctly) I finally managed to get it into FPSC, I placed it in several places, and tested the game with much enthusuiasm, however, they didn't show up at all. And if I waited for about five seconds I could see that they must have fell through the floor because I could see (and hear) explosions from them falling into... well... wherever models go when they fall into nothingness.
I have included a .rar archive of all the original .3DS files, and the .X files that I produced useing the .3DS files. I also included the DBPro .3DS to .X (vice-versa) converter in case someone wants to convert the models and try them in FPSC. I am expirenced with importing things into FPSC, I have done it before, usually with these results, but I have gotten thing to work before.
If I had to guess at the problem, I would guess the root of the problem would be in that .MDL file (model?) thats in the the fass7 models. I have NO idea what this is, I'm guessing it's the model, which would present a problem... a big problem. However, I have no idea. the last time I encountered this problem, I searched on Google to find out what .MDL files are, however, I have found NOTHING that explain them. Any help would be very apreciated!
Thanks,
-Sunflash
When FPSC gets good enough, lets make a Redwall game!