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FPSC Classic Models and Media / Egyptian segment

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Sinistar
20
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Joined: 23rd Jul 2004
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Posted: 19th Nov 2005 22:33
I'm working on some Egyptian stuff to go with the mummy I'm making for Grave Matter. I've just fininshe 1 segment. Check it out.

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Samoz83
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Joined: 3rd May 2003
Location: Stealing Ians tea from his moon base
Posted: 19th Nov 2005 22:55 Edited at: 19th Nov 2005 22:56
looks great sinistar, is it bumpmaped or any thing??

anyway keep up the good work!

SaM
[url=www.bobocop.com/nam68][/url]
flashing snall
19
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Joined: 8th Oct 2005
Location: Boston
Posted: 20th Nov 2005 00:07
!!! oh my god, im going to have a hart faluire... SINISTER I LOVE YOU! ( dont mean to sound gay) now i can i have AWSOME puzzle games, and much easir ancient ruin maps... will this be a free update, or a new pack? GO for a new pack of ancien tciv.stuff

dont assune cause u make an ass out of u and me
Sinistar
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Posted: 20th Nov 2005 04:44
I can't get bump.fx to work. It just ends up being black. I can get bump mapping on entities, but on segments it's not working for some reason. It would be much better with bump mapping tough
Chronosv2
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Joined: 1st Nov 2005
Location: KY, USA
Posted: 20th Nov 2005 09:14 Edited at: 20th Nov 2005 09:16
That looks fantastic. Reminds me very much so of the Timesplitters: Future Perfect's MapEdit Egyption Theme.

I look forward to its release.

Sinistar
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Posted: 20th Nov 2005 20:30
Can anybody help me with bump.fx for segments?
Samoz83
21
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Joined: 3rd May 2003
Location: Stealing Ians tea from his moon base
Posted: 20th Nov 2005 20:49 Edited at: 20th Nov 2005 21:06
you could add like a fake sort of bump map. if you have corel draw its under effects. (see attached)

SaM
[url=www.bobocop.com/nam68][/url]

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Sinistar
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Joined: 23rd Jul 2004
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Posted: 21st Nov 2005 05:11
I sort of do that already. I'm just trying to figure out how to get bump.fx to work. I have the texture_d2.tga and the texture_n.tga and the effect turned on in the fps file and it always comes out black. It works with bumpent.fx for entities, but with segments there's something I'm missing.

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