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FPSC Classic Product Chat / Exporting code from FPSC?

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Torsten Sorensen
19
Years of Service
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Joined: 23rd Oct 2005
Location: Seattle, WA
Posted: 20th Nov 2005 03:18
Hey, is there a way to export code to Dark Basic from FPSC? Like build a small game, and then add the things FPSC can't?
TGDN.

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BULLSHOCK 2
Retired Moderator
19
Years of Service
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Joined: 14th Jun 2005
Location: Shocking Bulls
Posted: 20th Nov 2005 18:33
no...fpsc doesnt export code...

but you could build a game, and then modify the engine...

Torsten Sorensen
19
Years of Service
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Joined: 23rd Oct 2005
Location: Seattle, WA
Posted: 21st Nov 2005 04:15 Edited at: 28th Dec 2005 06:06
How can you do that?
BNT

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Torsten Sorensen
19
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Joined: 23rd Oct 2005
Location: Seattle, WA
Posted: 28th Dec 2005 06:06
[Bump]

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John Y
Synergy Editor Developer
22
Years of Service
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Joined: 4th Sep 2002
Location: UK
Posted: 28th Dec 2005 11:05
Download the FPSC engine source code from the DBP upgrade page. It's in the extras archive.

Torsten Sorensen
19
Years of Service
User Offline
Joined: 23rd Oct 2005
Location: Seattle, WA
Posted: 28th Dec 2005 20:47
Thanks. So I have to change all the fields, to make that game an fps, or can that link into FPS Creator so it puts all the code together, and then you edit it? (I know that question is pretty much the same as the original post, but I'm confused...)

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Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 28th Dec 2005 21:28
Open it up in DBPro, make nessasary changes, compile, (possibly) debug, and copy the output EXE to your built game. Or you can copy the FPSC-Game.exe from the main FPSC directory, place it as a backup somewhere, and put your new exe in the directory. Ta da!

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Torsten Sorensen
19
Years of Service
User Offline
Joined: 23rd Oct 2005
Location: Seattle, WA
Posted: 28th Dec 2005 21:42
Thanks...Torsten

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