Quote: "This Code:
load bitmap "media\Splash.bmp", 1
print "Hello"
Doesn't seem to work. I get a blank screen.
My understanding is that the image would be stored in memory
using 1 as an identifier. I can't see why my print statement
doesn't work though.
Any thoughts?
"
It's because when you don't specify which bitmap number to use it automatically thinks you want it as bitmap 0. Bitmap 0 is the screen. It's made that way so you can do things on another screen (bitmaps 1 to 32) without the user seeing the changes ... then when your done manipulating the bitmap you can copy it to bitmap 0 to show the changes to the user.