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FPSC Classic Models and Media / character making help

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adasdj
19
Years of Service
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Joined: 20th Nov 2005
Location:
Posted: 20th Nov 2005 16:50
Im thinking about making some characters, but I have a problem, what it is, is that i have made my character in 3ds max and i have a biped in it but now whats next? what moves do i animate and how do i convert it for FPSC use? or does anyone know any video tuts.
Conjured Entertainment
AGK Developer
19
Years of Service
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 20th Nov 2005 18:34 Edited at: 20th Nov 2005 18:56
The very first thread in this forum should help you.
Here's a direct link.
http://forum.thegamecreators.com/?m=forum_view&t=62338&b=24



MAKO is the one to go into detail on this one.
He made an nice swat character.
Here's one thread on it.
http://forum.thegamecreators.com/?m=forum_view&t=64126&b=24
I think this was the first thread, and it goes a little into explaining how he did it.

Again, I've never done it, so I'm only guessing, but..
I think sticking to the original animations would be best.
An assigment of a characters Animations are in the chracter's FPE with START/STOP Frames.
A list of all of the Default Animation Actions are listed in the PDF Manual on Page 88.

Hope this helps.




Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike

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