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DarkBASIC Discussion / Levels of Detail

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eGuy
22
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Joined: 24th Jan 2003
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Posted: 27th Feb 2003 17:18
I'm just getting started on a flight/space sim type of project and was wondering if anyone's messed around with levels of detail (using low poly models for objects that are far away and then substituting higher poly models as they get closer) and whether they found it to be of any real advantage. Holding multiple copies of a model in memory has obvious disadvantages and I was just wondering whether the render gains outweigh it.

I'll probably rig some sort of experiment to test it out, but wanted to see if anyone else has some experience first.

Thanks in advance.
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 27th Feb 2003 20:15
as long as you don't use all three instance of the object at once (use a single instance which you swap around using the mesh and or memblock commands)
this can be EXTREMELY adventageous

run a few tests and you'll see what i mean

Tsu'va Oni Ni Jyuuko Fiori Sei Tau!
One block follows the suit ... the whole suit of blocks is the path ... what have you found?
freak
22
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Joined: 20th Jan 2003
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Posted: 27th Feb 2003 22:42
how do you do these memblock manipulations?
eGuy
22
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Joined: 24th Jan 2003
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Posted: 28th Feb 2003 18:52
Cool, thanks.

It's a big help to know which direction I'm going to go in before I start puzzling out too much of the code. Much appreciated, Raven, and I will do those experiments.

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