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3 Dimensional Chat / My, er... WIP Where-Wolf (if that's how you spell it)

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Xenocythe
19
Years of Service
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Joined: 26th May 2005
Location: You Essay.
Posted: 21st Nov 2005 03:18
Well, It's for my game and... it's WIP. It shows the poly count in the messed up JPG image...
http://www.solisearch.net/ims/pic.php?u=191602SZkT&i=245798

Yeah, um, I'm accepting ANY kinds of posts... so you can give sugestions, comments, and dislikes. Actually, please give all of them. I want this to look as good as possible!

Uh, I've never modelled anything like this so... I hope its not to bad

Post away!
Heckno
20
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Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 21st Nov 2005 03:42
lol, drop the "h" for werewolf......

Good start, I think you can make something decent with it...

now, if you can accept criticism like an adult please keep reading....

Xenocythe
19
Years of Service
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Joined: 26th May 2005
Location: You Essay.
Posted: 21st Nov 2005 03:45
Alright, I actually had a reference for the head. But I didn't think I needed one for a body and an arm, and I ended up eith this

I use MilkShape 3D, I can't find out how to reverse those faces...

What do you mean by mismatched lines?

Thanks for posting
Mucky Muck Ninja
21
Years of Service
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Joined: 4th Sep 2003
Location: im not entirely sure
Posted: 21st Nov 2005 04:14
Lol, Wheres the Wolf? Theres the wolf! /pun
Anyways once you make those changes and texture it should be good! Nice for a first try.

Im sick of Master Chief soo...ooga booga!!
Explain to me why some people pay money for 3d software? Its not 3d till its been blended. wwww.blender3d.org
The crazy
19
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Joined: 20th Jan 2005
Location: Behind you
Posted: 21st Nov 2005 04:44
To reverse faces: Select the faces individually -> Go to "face" in the top menu bar -> Go to "reverse vertex order"

Your signature has been erased by a mod because it's larger than 600x120...
Heckno
20
Years of Service
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Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 21st Nov 2005 05:26
The lines im talking about are where the model is probably not welded... It creates hard lines in the model defeating the smoothing effects...

attached is a milkshape model of two spheres, on the larger one I have unwelded all the verts... see if you can tell the difference in the smoothing of the two spheres...

to fix the larger one just select all the verts and hit control-W

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Xenocythe
19
Years of Service
User Offline
Joined: 26th May 2005
Location: You Essay.
Posted: 21st Nov 2005 22:36
Hey, thanks for all these comments.

Heckno - I tried welding the larger one (all vertices selected, I'm sure of it) and nothing happened. But I see the difference between welded and unwelded. Thanks!

The Crazy - Hey, thanks for pointing that out! I can't beleive I didn't see that

Ooga Booga - Yeah, I'll aplly those changes and I'll try some decent UV mapping with Lith Unwrap. Thanks!

I might need an artist for the texture... anyone interested?

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