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3 Dimensional Chat / Animation Theroy

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Darth Vader
21
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Joined: 10th May 2005
Location: Adelaide SA, I am the only DB user here!
Posted: 21st Nov 2005 08:00
Dont know if this is okay to post here but anway.

Is it true that when you create a 3D model and then animate it to say walk, run and other animations it saves the 3D model and the seperate animations so that when you program you could say

when w key is pressed move object forward and play animation one for walking but if shift key is also pressed the move object faster and play animation two for running.

Is this how it works or is this just a load of rubbish?
Thank You

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spiderlance
20
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Joined: 18th Nov 2005
Location: Perth, Australia
Posted: 21st Nov 2005 11:31
Thats kind of how it works, basically you can choose which frames you want to animate, so one object could have lots of different parts to the animation, and you choose the start frame and end frame.

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Heckno
21
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Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 22nd Nov 2005 02:08 Edited at: 22nd Nov 2005 02:13
Guess it depends on what animation program your using....

Currently I use milkshape, so all of my model animations are saved in the model file... Each different animation type (walk, run, etc..) has it's own set of frames... The problem is trying to combine animations and I think I am going to need other software to do that...

Combining animations (there is a program out there on these forums) would be if I had a simple walk animation then say a shooting animation each using seperate frames, I would be able to combine the two when the player was walking and firing at the same time...Instead of building walking anim, firing anim, and a firing while walking anim...

For all, if there is a way to combine animations from milkshape exports please do tell.....

an example of how this works for me:


hope this helps....
greenlig
22
Years of Service
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 22nd Nov 2005 11:38
With the animation blending, wouldnt you animate the lower half of the body for movement i.e. running, and controll the upperbody bones internally? that way, you could have the upperbody say twist toward the target as the lowerbody is running through the animation.

I havent done it before, so yeh, im probably barking up the wrong tree.

Zac

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