Guess it depends on what animation program your using....
Currently I use milkshape, so all of my model animations are saved in the model file... Each different animation type (walk, run, etc..) has it's own set of frames... The problem is trying to combine animations and I think I am going to need other software to do that...
Combining animations (there is a program out there on these forums) would be if I had a simple walk animation then say a shooting animation each using seperate frames, I would be able to combine the two when the player was walking and firing at the same time...Instead of building walking anim, firing anim, and a firing while walking anim...
For all, if there is a way to combine animations from milkshape exports please do tell.....
an example of how this works for me:
if upkey()=1
move object 1, 1
loop object 1, 25,50 `(25 beging the first frame and 50 being the last frame of the walk animation)
endif
hope this helps....