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3 Dimensional Chat / My FIRST real UV mapped model!

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Xenocythe
19
Years of Service
User Offline
Joined: 26th May 2005
Location: You Essay.
Posted: 21st Nov 2005 23:18
I think its the best looking model I've ever made! Yeah, I gotta reverse some of them faces, but I tried and it didn't work, so forget it!

http://www.solisearch.net/ims/pic.php?u=191602SZkT&i=246137

So whatd'ya think?

P.S.

I love LithUnwrap once you figure it out! The best way to texture something like a sword is to select the group of faces. Go to Tools/UV Mapping/Decal/ Select 'Z-Back'. Wala! It works like a charm!
Sergey K
20
Years of Service
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Joined: 4th Jan 2004
Location:
Posted: 21st Nov 2005 23:55
keep working on it..


BlueLightOnline Coming Soon. (95%)
Insanity Complex
19
Years of Service
User Offline
Joined: 16th Sep 2005
Location: Home
Posted: 21st Nov 2005 23:57
Is it supposed to look rusty and deformed? (not trying to be mean but it does look that way)

[Previously known as DBPro Newbie]
Sword Pack done! http://forum.thegamecreators.com/?m=forum_view&t=64714&b=3
Xenocythe
19
Years of Service
User Offline
Joined: 26th May 2005
Location: You Essay.
Posted: 22nd Nov 2005 00:08
Yes, LOL. Not deformed, but rusty. Bah, I'll show you a pic of what I used to UV map and what I used to model it off...

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Insanity Complex
19
Years of Service
User Offline
Joined: 16th Sep 2005
Location: Home
Posted: 22nd Nov 2005 00:24
still looks kind of deformed...the ref image looks alright though

[Previously known as DBPro Newbie]
Sword Pack done! http://forum.thegamecreators.com/?m=forum_view&t=64714&b=3
Mucky Muck Ninja
21
Years of Service
User Offline
Joined: 4th Sep 2003
Location: im not entirely sure
Posted: 22nd Nov 2005 00:58
Well if thats the size of your UV mapping image id say that is a problem lol

Im sick of Master Chief soo...ooga booga!!
Explain to me why some people pay money for 3d software? Its not 3d till its been blended. wwww.blender3d.org
Xenocythe
19
Years of Service
User Offline
Joined: 26th May 2005
Location: You Essay.
Posted: 22nd Nov 2005 01:06
LOL, no I resized the image to the UV's. The black parts of the sword are ruining it... reversing the faces doesn't work!

And, uh, deformed in what way? Oh c'mon, I wasn't focusing on the model, I was focusing on the UV map!
Heckno
20
Years of Service
User Offline
Joined: 8th Sep 2004
Location: Palm Coast, FL
Posted: 22nd Nov 2005 01:28
hard to tell how good (uv map) with all those black faces....

other than that the parts i can make out look good...
Megaton Cat
21
Years of Service
User Offline
Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 22nd Nov 2005 04:17
Looks like somebody beat it with a hammer abit too long.

Texture came out wierd too.

Keep working on it.


The cat era has begun.
BenDstraw
19
Years of Service
User Offline
Joined: 21st Dec 2004
Location: Arizona
Posted: 22nd Nov 2005 05:10
maybe zoom in on the object too cause I had to squint to even see that texture.

"Save the whales harpon a fat chick"

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