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Author
Message
Sillybear
18
Years of Service
User Offline
Joined: 9th Nov 2005
Location: Billings Montana USA
Posted: 22nd Nov 2005 01:00
is anyone else having problems with the respawning fomula

can't seem to get them right they respawn so as soon as I kill the first one

;header

desc = conker (pistol)

;ai
aiinit = appear1.fpi
aimain = people\pace.fpi
aidestroy = destroy\fadecorpse.fpi
aishoot = people\chase.fpi
soundset = male

;spawn
spawnmax = 1
spawndelay = 5000
spawnqty = 1

Sunflash
19
Years of Service
User Offline
Joined: 28th Jun 2005
Location: Seattle, Wa
Posted: 22nd Nov 2005 05:36
Yes, Here is what you need to do:

;header

desc = conker (pistol)

;ai
aiinit = appear1.fpi
aimain = people\pace.fpi
aidestroy = destroy\fadecorpse.fpi
aishoot = people\chase.fpi
soundset = male

;spawn
spawnmax = (how many times to respawn)
spawndelay = (the time it takes to respawn, the closer you are, the slower the time goes)
spawnqty = (how many many things to spawn, if you put 10, and in the spawnmax thing you put 10 also, then you will get 100 objects.)

so, here's a sample:

;header

desc = conker (pistol)

;ai
aiinit = appear1.fpi
aimain = people\pace.fpi
aidestroy = destroy\fadecorpse.fpi
aishoot = people\chase.fpi
soundset = male

;spawn
spawnmax = 5
spawndelay = 5000
spawnqty = 3

THis will spawn fifteen Conkers with pistols, 3 at a time.

When FPSC gets good enough, lets make a Redwall game!

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