Yes, Here is what you need to do:
;header
desc = conker (pistol)
;ai
aiinit = appear1.fpi
aimain = people\pace.fpi
aidestroy = destroy\fadecorpse.fpi
aishoot = people\chase.fpi
soundset = male
;spawn
spawnmax = (how many times to respawn)
spawndelay = (the time it takes to respawn, the closer you are, the slower the time goes)
spawnqty = (how many many things to spawn, if you put 10, and in the spawnmax thing you put 10 also, then you will get 100 objects.)
so, here's a sample:
;header
desc = conker (pistol)
;ai
aiinit = appear1.fpi
aimain = people\pace.fpi
aidestroy = destroy\fadecorpse.fpi
aishoot = people\chase.fpi
soundset = male
;spawn
spawnmax = 5
spawndelay = 5000
spawnqty = 3
THis will spawn fifteen Conkers with pistols, 3 at a time.
When FPSC gets good enough, lets make a Redwall game!