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Deathcow
FPSC Reloaded Backer
19
Years of Service
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Joined: 13th Nov 2005
Location: Right here!
Posted: 22nd Nov 2005 12:43
Hi all hope someone can help. I have seen a number of demos and pics with the standard objects been rotated or turned up side down and I was wondering how they manage to do this. Is it in done within FPS creator or is it done in another tool?
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 22nd Nov 2005 14:46
Sulvanna,

Greetings. Rotation is controlled in an entity's .fpe file. Here's an excerpt from the minigun:

;Orientation

model = minigun.X
offy = 0
scale = 200
rotx = -5
texturepath = gamecore\guns\modernday\minigun\
textured = gun_D2.tga
reducetexture = -1
transparency = 1
isimmobile = 1

By default, X axis' rotation is set at -5. This can be changed to any value (rotation) that you want.

roty and rotz lines can be manually added to the script if desired, to rotate these as well.

I hope this helps. Good luck in your endeavors.

Thanks,

Seth Black

"...I'm sorry, could you repeat your question a little louder? I'm a trifle deaf in this ear."

- Willie Wonka
Deathcow
FPSC Reloaded Backer
19
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Right here!
Posted: 22nd Nov 2005 23:26
Thanks very much I think that will do the job
someonerules
19
Years of Service
User Offline
Joined: 12th Oct 2005
Location: In your closet.
Posted: 26th Nov 2005 01:45
um what? press 1-4 or something...each one rotates in a different direction

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