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Program Announcements / How come there´s no Hardware Announcement board ???

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Proteus
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Posted: 23rd Nov 2005 01:52 Edited at: 23rd Nov 2005 01:58


It’s my 4th semester on electric engineering at USP (University of São Paulo – Br http://www.poli.usp.br/Ingles/ ) and my team and I got a little carried away with this (originally) simple project…

You see, we were supposed to design and build some sort of hardware peripheral that used the pc’s parallel port for I/O…But as any decent “game programming” electric engineer we thought: “Now what’s the fun in that?”
So we twisted the project’s concept a bit and winded up with an Analog/Digital Joystick controller ISA card and a Downhill Racer Car Joystick (“force feedback” enabled)

Here’s what we are simulating:

( http://www.cam.poli.usp.br/gp/Fotos235.htm )

The REASON why I am posting this here:

Since we also needed a simulator and needed one fast! We wrote one using my all-time favorite game development package DBP and Newton.(and YES I COULD find a PC with an ISA slot that would run it at a reasonable framerate )

So this is why I would like to thank TGC crew, Walaber, Kjelle (the “Holy Wrapper” for newton)

Thanks =]

final presentation in a few hours... think i´ll sleep with my fingers crossed and pray for the force feedback motor NOT to blow...

ps. I´m trying to upload the pics here cause my site´s bandwidth limit got blown into tiny bits by some spamming bot...first one is the ISA card , my friend's hand and Luke, my dog...

Love is like Pi - Natural, Irrational, and very important

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Proteus
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Posted: 23rd Nov 2005 02:06
And here's the "Joystick" Itself

Love is like Pi - Natural, Irrational, and very important

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Proteus
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Posted: 23rd Nov 2005 02:12 Edited at: 23rd Nov 2005 02:14
The motor controller relay Joystick Board...

Ow, yeah... I forgot to say that our driver makes everything but the force feedback work as a windows joystick should =]

Tell me what you guys think of it

Need to sleep =]

bye

Love is like Pi - Natural, Irrational, and very important

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JoelJ
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Posted: 23rd Nov 2005 05:24
that's cool

[center][center]
Impreza
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Posted: 23rd Nov 2005 05:46
I elect proteus the admin of that board!

if they make it.

set mipmap mode 1: set matrix texture 1,1,1: set spot light 1,0,90: set normalization on: sync rate 0: statistic(1): flush video memory
autocam off: always active on: hide mouse: set window on
BatVink
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Posted: 23rd Nov 2005 15:45
Looks really good. I see you have the all-important glue gun for when bits drop off

Turoid
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Posted: 23rd Nov 2005 15:48
Awesome idea!


.::Studying game design at the moment::.
Peter H
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Posted: 23rd Nov 2005 15:59
Quote: "I see you have the all-important glue gun for when bits drop off "

and the dog to eat any bits that the glue can't fix...

looks good!
if i decided to get a degree in anything related to computers it would be electrical engineering

"We make the worst games in the universe..."
Proteus
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Posted: 23rd Nov 2005 17:25
Thanks for the replies

Just back from the presentation...Almost everything worked ok (but I did ran out of glue sticks ... Lol), everyone liked it... fun to see 50+ yo professors playing with it

Here´s a screenshot of the "simulator" , not much of a jaw dropper but it had to run on a 400Mhz Pentium 3 with a pci riva tnt2 32mb video card...Anyway physics worked wonderfuly well with newton, the terrain was modeled to be topographically acurrate to the actual street where the race takes place twice a year. We couldn't do much more without compromising performace...

if only my tests were as fun as this project...

Proteus

ps. I should probably mention that Luke has 16mb of RAM... he ate it the other day...

Love is like Pi - Natural, Irrational, and very important

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Jake Blues
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Posted: 23rd Nov 2005 22:46
That looks awesome
This is probably the best idea since the joystick

Quote: "ps. I should probably mention that Luke has 16mb of RAM... he ate it the other day..."

Mmmm RAM *in a Homer-like voice*

TKF15H
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Posted: 24th Nov 2005 23:20
Hey Proteus, good to know you're still alive!
And the project looks awesome. Now use your webcam plugin and make it drive itself

WarBasic Scripting engine for DarkBasicPro
DC emulator code size: 14.3MB, 553,214 lines
Proteus
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Posted: 2nd Dec 2005 01:21
Hey there TKF15H!

Alive!? Me? Well... I’m currently (Last year or so) having an endless test period… can’t really call that living… But things are definitely starting to look better now… Being able to code the driver and the simulator for this project showed me that there’s still hope in having some fun with engineering after all…

Proteus

Love is like Pi - Natural, Irrational, and very important
David T
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Posted: 2nd Dec 2005 22:42
Wow! That looks amazing fun - even more with that sim!

I'd pay good money to have one of them! I would have loved to have been at that presentation. All those professors playing with it

dab
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Posted: 3rd Dec 2005 00:55
That does look really cool. Now I wish I was that smart. (Getting there). Lol good job.

Three Score
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Posted: 23rd Dec 2005 21:30
"DarkBasic Pro project"
you had time to make it topographically correct but couldnt change that
lol

looks pretty nice though
i wouldve gave you a 100(and extra credit maybe)

tutorials,programs,useful but simple php scripts, a place for code snipplets and more at
http://hackr83.0z0.co.uk
(still under construction)
Proteus
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Posted: 23rd Dec 2005 21:56
Quote: "you had time to make it topographically correct but couldnt change that"


I didn't notice that but again I was more the "driver programmer"

Love is like Pi - Natural, Irrational, and very important
jwurmz
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Location: Arizona, USA
Posted: 24th Dec 2005 06:06
I just want to say..... wow. I just graduated DeVry University (site not worth posting) and I never saw a EET project like this. Props on getting it from A to Z the way you wanted. We need more people like you working in the gaming industry, the traditional joystick is getting so boring...

Excellent work

"Creativity is knowing how to hide your sources" - Einstein
Proteus
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Posted: 2nd Feb 2006 22:35 Edited at: 2nd Feb 2006 22:37
So, by the end of this month we're going to present our project again... I'm gonna try to record a small clip of the simulator working...

So yes, for the first time in my whole "apollo life" (since 2002):

BUMP

so the thread won't close

Love is like Pi - Natural, Irrational, and very important

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