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FPSC Classic Models and Media / 2 textures on one model

Author
Message
CBStudios
User Banned
Posted: 23rd Nov 2005 11:02
does fpsc allow for 2 textures on one model ? If so how is it done, if not how can you get 3d max to export texture onto model as one.
Vlad
19
Years of Service
User Offline
Joined: 5th Oct 2005
Location:
Posted: 23rd Nov 2005 11:34
I'm not sure I understand your question.

FPSC supports 2 textures on 1 model, but one at a time. Neverthless, that as little or nothing to do with 3d max, since you would have unwrap the texture and (UVUnwrap I think that's the name) and paint it yourself, and you can make as many like this as you wish.

Hope this helps.

V

I'm pretty sure I know everything. Doubts are something rare in me and I am never wrong, as this signature can prove.
CBStudios
User Banned
Posted: 23rd Nov 2005 11:40
ok
ummm i have a skyscraper with 2 textures, one texture for the sides and one texture for the roof, but if i add both textures to the fpe file it still only shows one. hope that helps
Simon Richardson
19
Years of Service
User Offline
Joined: 2nd Oct 2005
Location: Ross-Shire, Scotland.
Posted: 23rd Nov 2005 13:12
At the moment FPSC only allows 1 texture per model but i believe Riker9 will change that.

It is pretty crap that you can only have one texture per object.
Bug Tracking
19
Years of Service
User Offline
Joined: 8th Oct 2005
Location:
Posted: 19th Feb 2006 09:14
Whats program use to crete one texture file for object ?
ak470000
18
Years of Service
User Offline
Joined: 17th Feb 2006
Location: United States
Posted: 23rd Feb 2006 19:20
Speaking of two textures for one model, has anyone thought about having one enemy, for example, but assigned multiple textures at random? that way, it'll save space by have one generic guy with rotating clothes.

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