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Newcomers DBPro Corner / Feature Questions

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Jahya
19
Years of Service
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Joined: 23rd Nov 2005
Location:
Posted: 23rd Nov 2005 21:00
I have searched the forums, and can not find a few specific answers.

1. I've read that DBP has real-time shadow capabilities, but some forum posts claim it breaks on higher polygon models. Can you further detail the shadow/lighting capabilities of DBP? Such as Per-Pixel, Self Shadowing, Polygon Limitations, Cast/Receive limits, Light source limits etc.

2. Per polygonal collision would mean that I don't have to use BSP levels correct? As in a fighting game where I would prefer detailed level objects in a very small area as opposed to blocky corridors. And would this use of non-bsp levels create issues with physics plugins etc.

3. Pixel shader support is there, but again, what are the limits? Normal mapping has been done, but is there a limit on combining shaders with shadowing? Also when using shaders, do they react to all light sources or just the global ambience etc.

I have downloaded the demos, but since I'm just learning the programming portion, I figure this would be a quicker way to get answers as I'm sure these are simple questions asked many times.
Jahya
19
Years of Service
User Offline
Joined: 23rd Nov 2005
Location:
Posted: 25th Nov 2005 04:49
No one? None of the tech demos seems to show all of the capabilities. I guess if I do end up buying DBP I'll donate a decent tech demo.
Jahya
19
Years of Service
User Offline
Joined: 23rd Nov 2005
Location:
Posted: 28th Nov 2005 16:13
One last bump, then I'll let it die and find another app to work with.

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