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3 Dimensional Chat / gamespace light .x exporter

Author
Message
that dude
22
Years of Service
User Offline
Joined: 1st Jan 2004
Location: USA
Posted: 23rd Nov 2005 21:40
im sorry if i missed this in my extensive search of this forum, but i cannot save a non-textured, boned .x object from gamespace. it comes up with a windows error message about gamespace when i do. does anyone know what i can do?

http://www.nuclearglory.com/?u=fearik = sweet as hell collision system. easy on that leather thing in your back pocket too.
the left side of my head isn't bigger, the right side is just smaller
Renegade
22
Years of Service
User Offline
Joined: 29th Jul 2003
Location: Israel
Posted: 24th Nov 2005 23:18
gameSpace light is limited to 600 faces per object
and 5000 faces per scene, are you sure you haven't got
out of those limits?
that dude
22
Years of Service
User Offline
Joined: 1st Jan 2004
Location: USA
Posted: 25th Nov 2005 04:34
yea, im possitive. it tells me when i do, and plus, i have already exported the object without the skeleton just fine. but after adding the skeleton, it comes up with the "this program has caused an error and neads to close. if your were working on something then you are S.O.L." message.

http://www.nuclearglory.com/?u=fearik = sweet as hell collision system. easy on that leather thing in your back pocket too.
the left side of my head isn't bigger, the right side is just smaller
Renegade
22
Years of Service
User Offline
Joined: 29th Jul 2003
Location: Israel
Posted: 25th Nov 2005 18:38
sound weird, yru contact caligari or post
this is the offical forum of gameSpace

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