ok, sorry for having more than one most in the same page, but no1 seems to be responding to my edits in the others, plus i have a lot more Qs, and my project is due soon:
0)pick object functionality
in 5.8, if camera is inside a sphere, pick returns that sphere..not so with other objects. n 5.9, it does so with other objects. which one is it supposed to do? im currently using pick for shooting
1) Shooting
for the first player shooting, which is faster, pick object or loop intersect object with all other entities / objects as the paramter. or should i "cast ray", havent yet looked at wither newton or ODE, so thats gonna take some time
2) Sliding Collisions, player height
so for sliding collision, should i just use intersect object to see if the map / terrain is within the players space? or should i use a physics engine? think once again, the cast ray method returns the object AND distance of the colliding object, hence cutting down the number of loops required.
3)Undocumented commands???
i have 5.8, and i noticed that i have advanced terrain and ODE commands. however, no help files, and no highlighted keywords.
im pretty sure its out there, just cant find them and i would really like them. need them actually... its the only way im learning DBP ... (the book i bought SUCKS. the db for beginners book. i learnt more by looking at the reference manual and coding myself)
k, i can hit newton for ray cast thingy, got the docs for it. but what about advanced terrain...
thanks loads
Try playing doom 3 on a laptop....