ok, Static objects are part of the level's geometry and cannot be animated...
Try setting your object to "dynamic" and "yes" on the "IsImmobile"
Then make a script to make it animated...
IF YOU DON'T KNOW EXATLY HOW TO SET THE ANIM, YOU SHOULD READ THIS!
How to set the animation:
In the object's FPE you should see something like this at the end:
animmax = 1
anim0 = 0,19
anim1 = 20,60
and so on....
what you do is:
you delete all of the animations EXEPT for the animation: anim0
then you go to milkshape 3d, find out where the animation start and fill it inn in the FPE, For example:
if the objects animation is from 1 --> 59 you should fill it in -1.
in maths: x-1 --> y-1
in the FPE it should look like this:
anim0 = 0,58
since the animation is from 1 to 59 in milkshape, it i'll be from 0 to 58 in FPSC...
When you are finished with this, you use this script:
:state=0:state=1
:state=1:animate=0
Just an example...
Regards,
John
I don't wanna fight no union!
FREE SPEECH FOR ALL!! but, not mod's... hahahaha!!!