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3 Dimensional Chat / Texture trouble with Milkshape3d and Darkbasic...

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Pil
20
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Joined: 24th Nov 2005
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Posted: 25th Nov 2005 01:57
I have coded for many years in different languages and came across Dark Basic yesterday and found if shocking easy and fun to work with.

3D-modeling is something I have not worked with at all, so you're maybe laughing at my question or maybe yelling "There are thousands of threads about that!", but I ask anyway.

I'm trying to save an object (in this case a simple sphere with a texture) in MilkShape3D, and when I'm opening it in Darkbasic via the load object-command, the texture seam gone. When I import the saved 3ds-file in MilkShape again the texture is not there, so Darkbasic was right...

How do include the texture in the saving? Do I save it as a separate file or have I missed something else in the process?

Thanks for answears!
Jonny Ree
21
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Joined: 5th Dec 2004
Location: Where your breath frezes in the summer
Posted: 25th Nov 2005 09:15 Edited at: 25th Nov 2005 09:23
The problem is that the 3Ds format does not remember the location of the texture image.. this is a good thing though, as it would be looking for it in that case. All it records are the texture coords which will be put to use whenever you set it to relation with a texture file. In the case of DB/DBpro you'll need to use the load image and texture object command for it to work.. (look it up). So saving the texture as a seperate file is the right answer. This is also the case when importing the .3ds file back into milkshape.. you'll need to add the texture on new.. no reason to remap it though.. just add the image to its material.

Hope this was of help


Pil
20
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Joined: 24th Nov 2005
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Posted: 25th Nov 2005 12:49
Thanks a lot! This sorted it out. Thanks!

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