I have coded for many years in different languages and came across Dark Basic yesterday and found if shocking easy and fun to work with.
3D-modeling is something I have not worked with at all, so you're maybe laughing at my question or maybe yelling "There are thousands of threads about that!", but I ask anyway.
I'm trying to save an object (in this case a simple sphere with a texture) in MilkShape3D, and when I'm opening it in Darkbasic via the load object-command, the texture seam gone. When I import the saved 3ds-file in MilkShape again the texture is not there, so Darkbasic was right...
How do include the texture in the saving? Do I save it as a separate file or have I missed something else in the process?
Thanks for answears!