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Newcomers DBPro Corner / Multiplayer Engine Making : Where do I start ?

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Keemo1000
19
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Joined: 26th May 2005
Location: 28th Dimension
Posted: 25th Nov 2005 08:40
Hey guys , Ive got a great idea for an online game , im thinking it should be p2p based as long as it can support more than 2 players at any one time (state the maximum clients no. if you can) . So If any one can guide me /give me tutorial links that can help me in making a multiplayer engine (both client/server or p2p) Id be most grateful .



In DBP - 3D is easier than 2D , 2 player is easier than Single player , Dont you think life rocks .. ?
The admiral
22
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Joined: 29th Aug 2002
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Posted: 25th Nov 2005 08:50
Read the examples in dbpro and look in the code base there are plenty of example source codes which will show you how to get basic multiplayer and you can move from there.

The admiral
Keemo1000
19
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Joined: 26th May 2005
Location: 28th Dimension
Posted: 25th Nov 2005 21:54
but are there any tutorials ? or do I have to search for snippets and learn from them myself ?



In DBP - 3D is easier than 2D , 2 player is easier than Single player , Dont you think life rocks .. ?
The admiral
22
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Joined: 29th Aug 2002
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Posted: 25th Nov 2005 22:48
Well I had to teach myself from the available resources. Its not that hard just setting a connection creating a game and sending/receing data from memblocks.

The admiral
Keemo1000
19
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Joined: 26th May 2005
Location: 28th Dimension
Posted: 26th Nov 2005 14:01
Im looking for some place that teaches the basics , ill carry on from there



In DBP - 3D is easier than 2D , 2 player is easier than Single player , Dont you think life rocks .. ?
Keemo1000
19
Years of Service
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Joined: 26th May 2005
Location: 28th Dimension
Posted: 30th Nov 2005 18:48
where else ??



In DBP - 3D is easier than 2D , 2 player is easier than Single player , Dont you think life rocks .. ?
The admiral
22
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Posted: 30th Nov 2005 22:28
No where teaches the basics you must learn yourself.

The admiral
gamesmad
19
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Joined: 6th Nov 2005
Location: UK
Posted: 30th Nov 2005 22:51
The best way to start is like this:



Then you add some more code, which will customise the loading of your objects and the way the objects are used, including detailed information about how the different players will interact. Then you finish the code like this:



If you use my system then please mention my name in the credits, but feel free to customize the code as much as you like. I hope you enjoy the extreme flexibilit in the way it is written

Will

PS, This is a joke...

Team leader of Games Mad! and 3D designer, modeller and animator for Cyrain Studios.
SimSmall
20
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Joined: 7th Aug 2004
Location: United Kingdom
Posted: 3rd Dec 2005 14:27 Edited at: 3rd Dec 2005 14:28
Keep checking this site TDK_Man's tutorials they're usually very helpful, but as you may notice, multiplayer hasn't been done yet...

This may not be 100% what you'll be after, I can only guess... But as I said, these are usually very helpful, although you do actually have to read them.

...maybe one day I'll finish a project

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