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3 Dimensional Chat / f15 model

Author
Message
super skull
20
Years of Service
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Joined: 16th Jun 2004
Location: usa
Posted: 25th Nov 2005 18:05
here is a pic of my f15 it is 2996 faces

super skull
20
Years of Service
User Offline
Joined: 16th Jun 2004
Location: usa
Posted: 25th Nov 2005 18:08
dang i dont no why but the image tags dont work here is a link

http://img426.imageshack.us/my.php?image=f15render1cg.jpg
Mucky Muck Ninja
21
Years of Service
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Joined: 4th Sep 2003
Location: im not entirely sure
Posted: 25th Nov 2005 18:55
Wow thats really good! A little hi poly for games tho.

Im sick of Master Chief soo...ooga booga!!
Explain to me why some people pay money for 3d software? Its not 3d till its been blended. wwww.blender3d.org
super skull
20
Years of Service
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Joined: 16th Jun 2004
Location: usa
Posted: 25th Nov 2005 18:56
thanks i could reduce it more for games but i wanted the renders to look as good as possible
BenDstraw
19
Years of Service
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Joined: 21st Dec 2004
Location: Arizona
Posted: 25th Nov 2005 19:18 Edited at: 25th Nov 2005 19:23
pretty good, good luck with this model if you take any further. you should make some textures too.Then you'll really have something.

bored read my http://bendsthoughts.blogspot.com/
My site
http://www.thebendablestraw.5gigs.com
BiggAdd
Retired Moderator
20
Years of Service
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Joined: 6th Aug 2004
Location: != null
Posted: 25th Nov 2005 21:22
The Edges of the wings look a bit too round.... also the front spike could be a little thinner.... apart from that great work!... ooo and also the engines need hollowing out... with the flappy bits on them


Truly Magical!
super skull
20
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Joined: 16th Jun 2004
Location: usa
Posted: 26th Nov 2005 02:37 Edited at: 26th Nov 2005 02:47
thanks for the comments i plan to add some missles under the wings and try to give it a good texture and i dont know if you have been up to a airplanes wing before but the edges arnt sharp there round
super skull
20
Years of Service
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Joined: 16th Jun 2004
Location: usa
Posted: 26th Nov 2005 03:15
here is new lower poly version i got it down to 1166 polys

greenlig
21
Years of Service
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 26th Nov 2005 03:38
Yeah its a nice model mate. Maybe a solid shaded model would look better though. Also, get rid of some of the hidden faces on the engine there cause that might save you 50-100 polys. Just a suggestion.

Looks good though!

regards
Zac

Aust. Convention...get there!! http://forum.thegamecreators.com/?m=forum_view&t=38799&b=2&p=1
dark coder
22
Years of Service
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Joined: 6th Oct 2002
Location: Japan
Posted: 26th Nov 2005 03:40
hey,

not bad, the nose/canopy should be more smooth like if your using ref images(top,side,front) then you can quite easily align the verts so its amooth like on the real plane, parts like the engines/wings should be extruded or welded together so uv mapping it becomes alot easier and also so the normals blend better as currently you can see where the wings join to the engines/fus. also the bombs/fuel tank look a bit too big? but overall the shape is close engough.


super skull
20
Years of Service
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Joined: 16th Jun 2004
Location: usa
Posted: 26th Nov 2005 04:13
i rounded off the canopy but im to lazy to fix the bombs and to post another pic but i will after im done with my texture which might not be to good because of my bad 2d skills

do you think it is alright it is my first vehicle model

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