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FPSC Classic Product Chat / Animated Prop Meshes moving verrrrrry slow

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Brain Trepaning
18
Years of Service
User Offline
Joined: 23rd Nov 2005
Location: Vancouver Canada
Posted: 25th Nov 2005 20:29
I have made sn animated prop mesh. It can't be shot or anything, it just sits there animated. It can be pushed around though! However, a 15 (25fps) frame animation is taking 2 minutes to play, and to show the entire anim, I have to set the anim=0,3000, when it should be anim=0,15. How do I set the frame rate that the anim is to be played? The .X was exported from 3ds Max using Quest3D's .X exporter. Thanks!


http://trepaning.com
Simon
Retired Moderator
20
Years of Service
User Offline
Joined: 27th Apr 2004
Location:
Posted: 25th Nov 2005 23:33
I'm not familiar with Quest3d - however it sounds like it has the same problem as the Microsoft one. Try the Pandasoft exporter for Max, all the models in FPSC were exported with this.
Brain Trepaning
18
Years of Service
User Offline
Joined: 23rd Nov 2005
Location: Vancouver Canada
Posted: 26th Nov 2005 05:47
Hey Simon,

Thanks for the lead. That did the trick. I grabbed the test Panda Xporter for Max 8 and all seems fine now. Thanks again.

Here you see the animated prop, er, propped against an open dooraway. When the door closes, it knocks the prop down! Very nice.



http://trepaning.com

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