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3 Dimensional Chat / animation

Author
Message
ClearCoder
20
Years of Service
User Offline
Joined: 27th Feb 2003
Location: United Kingdom
Posted: 28th Feb 2003 00:11
i've made all the frames i need for my animation of a person walking. I saved them in .X but i don't know how to put them together the program i used to make them can't do it so could you suggest one please.

see ya
dude man
Toilet Freak
20
Years of Service
User Offline
Joined: 16th Dec 2002
Location: Australia
Posted: 28th Feb 2003 02:18
what program did you use.

ClearCoder
20
Years of Service
User Offline
Joined: 27th Feb 2003
Location: United Kingdom
Posted: 28th Feb 2003 10:19
the DOGA program you get with DB on the disc 2 but in the motion bit on it. it renders them in to .avi when i need them to stay as .x

indi
21
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 28th Feb 2003 12:04
sorry mate i think u can only export the first still frame from doga models and that format for export is called direct3d which is x

actarus
21
Years of Service
User Offline
Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 28th Feb 2003 14:33
Just export to a viable format such as DXF(isn't it in doga) and use the supplied version of 3dcanvas to animate...

At least it'll solve your problem rather than confuse you.

Just remember that you're standing on a planet that's evolving
And revolving at nine hundred miles an hour!
ClearCoder
20
Years of Service
User Offline
Joined: 27th Feb 2003
Location: United Kingdom
Posted: 28th Feb 2003 17:26
thanks actarus i'll try it

ClearCoder
20
Years of Service
User Offline
Joined: 27th Feb 2003
Location: United Kingdom
Posted: 28th Feb 2003 18:16
i can't get 3d canvas to work because as so as i import i second object to be in the next frame the frist object goes

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