Okay i need help on limbs and animation
1. why do you need a mesh and what do you use it for if it doesnt matter if you delete it?
2. I have a model but the axe is already attached to it, how do i place a limb in the game where the axe limb is?
3.if i used a limb for the axe would i have to use a collision command of the object and the other object?
4. I use the play object command but it doesnt work
5. I need to make 2 balls moving, in the following code ball#1 moves with the camera but not the second
sync on;sync rate 100: hide mouse
make camera 1
make object sphere 1, 50
make object sphere 2, 50
set camera view 0, screen width()/2, screen height, 0, screen height
set camera view 1, 0, screen height, screen width()/2, screen height
do
control camera using arrowkeys 0, 2, 2
if keystate(17)=1 then move camera 1, 2
if keystate(30)=1 then turn camera left 1, 2
if keystate(31)=1 then move camera 1, -2
if keystate(32)=1 then turn camera right 1, 2
x=camera position x(0):y=camera position y(0)z=camera position z(0):xx=camera angle x(0)yy=camera angle y(0)
zz=camera angle z(0):x2=camera position x(1):y2=camera position y(1): z2=camera position z(1):x*=camera angle x(1)
y*=camera angle y(1):z*=camera angle z(1)
position object 1, x, y, z
position object 2, x2, y2, z2
rotate object 1, xx, yy, zz
rotate object 2, x*, y*, z*
loop
There are only two types of people. The ones that agree with me and the ones that are wrong