Pyro, I was in the same boat as you. I'm not expecting to make the next Morrowind or anything but I want to know if it could be done. I just want to know if DBP is the RIGHT tool for the future. Kindof like, if you are looking for a job in graphic design, one of the things they want to see on your resume is experience with tools like 3Dstudiomax.
If you're a programmer for business apps they want to see a strong background in VB or VC, maybe crystal reports or other tools. Video games, its C++, asm and whatnot.
In the future is someone going to be saying, "Must have DarkBasic Programming Experience"?
I don't care about spending 99$ on software, its about time spent learning.
Basically, what I would like to know is, will or is Dark Basic considered a Commercial Strength Development tool.
Could it be a possible future for game development. How will it adapt to the future? Obvously it's currently used for DirectX on windows OS's, but could we see a High End DarkBasic Commerical product for developing..lets say.. XBOX titles.
It could take years to develop a good game, specially with a small team, so you want to have a tool that won't be way outdated by the time your done. You wan't to be able to use all the experience you've gained working on one project and use it on the next one, not learn something completely new.
I dunno, I've got a lot of questions and could go on and on. But like you Pyro, I was playing around with the Demo, and just Purchased DBP after reading this thread. Kinda like when I got my MCSE, I was basing my future as a Tech on the fact that Microsoft would continue to be the strong leader in OSs. Now I'm betting that DarkBasic will come out on the top for Game Development.