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FPSC Classic Product Chat / Walls bleed through from level above

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keithml
19
Years of Service
User Offline
Joined: 25th Jul 2005
Location: Florida
Posted: 29th Nov 2005 19:47
I have 2 questions.

(1) How do I avoid walls from bleeding through the ceiling from the level above?

(2) (maybe this is related?) What is the meaning of Lo, Mid, Hi, and Full on the segment names?
Unreal Graphics
18
Years of Service
User Offline
Joined: 29th Nov 2005
Location:
Posted: 29th Nov 2005 21:42
I dunno about the wall bleeding,
but for the lo, mid, hi, full thing:

You know the prefabs take up 3 floors usually.(Base floor, Higher floor, Ceiling), well the lo mid hi segments relate to that.

So if you built a room using segments of a prefab, you could use the walls that appear on the ground level, or the higher level.

Do you get that?
Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 29th Nov 2005 22:08
.

(1) I don't know, I haven't experienced that yet.

(2) That means that the three together can make a 3 story open room.
If you remove the floor sections that is.
Or you can simply use them for a variation of wall textures.





Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike

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