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FPSC Classic Product Chat / Segment editor. Ugh

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=ChrisB=
19
Years of Service
User Offline
Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 30th Nov 2005 02:56 Edited at: 1st Dec 2005 20:34
I'm trying to add some REALY cool textures I made into FPSC, but when I try to get them into the segment editor, I cant see them in the browser. I tried changeing the format, adding the _d2, adding _d2.dds.... everything! any ideas?

Are you about to rock?

Then [b]I SALUTE YOU!!!
dpharaoh
19
Years of Service
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Joined: 2nd Nov 2005
Location: SouthEast MA
Posted: 30th Nov 2005 03:00
What size (dimensions) are they? And, you put them in the correct folders?
=ChrisB=
19
Years of Service
User Offline
Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 30th Nov 2005 03:20
yep! texturebank/user/scenery/mycrap (hehe!)
and i'm using stock meshes.

theyre 512X512

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Conjured Entertainment
AGK Developer
19
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 30th Nov 2005 05:54 Edited at: 30th Nov 2005 06:18
I never could get the Segment Editor to work.
I just do it manually.

It may seem like a troglodyte's way of doing it, but it works.



Post Script:
If you don't know how to do it manually, then you can wait for my next pack.
That is, if nobody else answers it here before then. (you'll still want the pack though)
Maybe we can trade Textures if you want or something. (I need more diversity too)
I'm working on it now, but I have my game release in a week, and Finals to study for too.
Once my game is released on the 7th, then I can devote all my time to the Pack.
I should have it done between the 10th and 14th of December.
It's going to be a Building Pack with Custom Walls and Floors, and a Tutorial on Segment Texturing.
The Segment Editor is really for changing the shapes of the Segments.
You don't need it to just change the textures of Walls and Floors.


Whatever you can imagine, you can animate. --- Walt Disney
All too easy. --- Darth Vader
Just do it! --- Nike
dpharaoh
19
Years of Service
User Offline
Joined: 2nd Nov 2005
Location: SouthEast MA
Posted: 30th Nov 2005 11:32
Chris, did they start out as .TGAs? I'm using DDS converter 2 and haven't had any probs with it in creating textures for segments.
=ChrisB=
19
Years of Service
User Offline
Joined: 23rd Jun 2005
Location: starring into a viewfinder
Posted: 30th Nov 2005 18:39
yea, they started out as tga, got converted with Photoshop, and now are in DDS.

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